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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
| | |game2= arma2 | ||
|version2= 1.00 | |||
|1. | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
| | |arg= global | ||
|eff= local | |||
| | |gr1= Program Flow | ||
| | |descr= Compiles and adds an [[SQF Syntax|SQF]] [[Script Handle|script]] to the [[Scheduler|scheduler]] queue and returns script handle (see also {{Link|#Example 4}}). | ||
The script does not execute immediately upon running [[execVM]] command but with some delay depending on the VM's scripts queue and engine load. | |||
| [[ | {{Feature|informative| | ||
* If the same script is to be executed more than one time, declaring it as a [[Arma 3: Functions Library|Function]] is recommended to avoid recompiling and wasting performance with every execution. | |||
* The script is searched for in the following directories in that order: | |||
** mission directory | |||
** campaign scripts directory | |||
** global scripts directory. | |||
* To see what VM scripts are currently in the scheduler, use [[diag_activeSQFScripts]] command. | |||
}} | |||
| | {{Feature|important| | ||
* The {{hl|.sqf}} file extension is not mandatory but is strongly recommended as using non-standard extensions may cause problems during binarisation | |||
* If the script file is not prepared using UTF-8 encoding and contains some characters [[toArray|with codes]] > 127, they might convert incorrectly. | |||
}} | |||
| | |s1= arguments [[execVM]] filename | ||
| | |p1= arguments: [[Anything]] - arguments accessible as {{hl|[[Magic Variables#this|_this]]}} in the script | ||
| | |p2= filename: [[String]] - path to the [[SQF Syntax|SQF]] script file | ||
[[ | |||
| | |r1= [[Script Handle]] | ||
| | |s2= [[execVM]] filename | ||
| | |p21= filename: [[String]] - path to the [[SQF Syntax|SQF]] script file | ||
|r2= [[Script Handle]] | |||
< | |x1= <sqf>execVM "test.sqf";</sqf> | ||
< | |||
< | |x2= <sqf> | ||
_handle = player execVM "test.sqf"; | |||
waitUntil { scriptDone _handle }; | |||
</sqf> | |||
The following is also possible in {{arma3}}: | |||
<sqf> | |||
private _handle = execVM "123.sqf"; | |||
waitUntil { isNull _handle }; | |||
</sqf> | |||
|x3= <sqf>[player, 0.75] execVM "setDamage.sqf";</sqf> | |||
setDamage.sqf: | |||
<sqf> | |||
params ["_unit", "_damage"]; | |||
_unit setDamage _damage; | |||
</sqf> | |||
|x4= [[execVM]] equivalence: | |||
<sqf> | |||
private _handle = _args execVM "someFile.sqf"; | |||
// is practically identical to | |||
private _handle = _args spawn compile preprocessFileLineNumbers "someFile.sqf"; | |||
</sqf> | |||
|seealso= [[call]] [[spawn]] [[exec]] [[execFSM]] [[scriptDone]] [[scriptNull]] [[terminate]] [[sleep]] [[uiSleep]] [[waitUntil]] [[canSuspend]] [[diag_activeScripts]] [[diag_activeSQFScripts]] [[SQF Syntax]] [[Control Structures]] | |||
}} | |||
[[ | |||
Latest revision as of 17:44, 4 January 2023
Description
- Description:
- Compiles and adds an SQF script to the scheduler queue and returns script handle (see also Example 4). The script does not execute immediately upon running execVM command but with some delay depending on the VM's scripts queue and engine load.
- Groups:
- Program Flow
Syntax
- Syntax:
- arguments execVM filename
- Parameters:
- arguments: Anything - arguments accessible as _this in the script
- filename: String - path to the SQF script file
- Return Value:
- Script Handle
Alternative Syntax
- Syntax:
- execVM filename
- Parameters:
- filename: String - path to the SQF script file
- Return Value:
- Script Handle
Examples
- Example 1:
- execVM "test.sqf";
- Example 2:
- The following is also possible in Arma 3:
- Example 3:
- setDamage.sqf:
- Example 4:
- execVM equivalence:
Additional Information
- See also:
- call spawn exec execFSM scriptDone scriptNull terminate sleep uiSleep waitUntil canSuspend diag_activeScripts diag_activeSQFScripts SQF Syntax Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow
- Scripting Commands: Local Effect