deleteVehicle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<br><br> {{Feature" to "{{Feature")
m (2.16 -> 2.18)
 
(29 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.34


|1.34
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
Line 11: Line 28:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.{{Feature | Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br>
|descr= Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted.
{{Feature | Warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}}
{{Feature|informative|The actual object deletion, when the object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is a unit in a group, it immediately becomes groupless (<sqf inline>isNull group _unit; // true</sqf>).}}


| '''deleteVehicle''' object
|pr= {{Feature|warning|Use [[deleteVehicleCrew]] to delete units that are in a vehicle! Do '''not''' use this command for a vehicle's [[crew]] members as it may lead to all sorts of bugs and ghost objects left on the map.}}


|p1= object: [[Object]]
|s1= [[deleteVehicle]] object


| [[Nothing]]
|p1= object: [[Object]]
 
|x1= <code>[[deleteVehicle]] _house1;</code>
|x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local
{car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car;
[[deleteVehicle]] car;</code>


| [[createUnit]], [[createVehicleLocal]], [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]]
|r1= [[Nothing]]


|mp=
|s2= [[deleteVehicle]] objects
}}
|s2since= arma3 2.18
 
|p21= objects: [[Array]] of [[Object]]s
 
|r2= [[Nothing]]


|x1= <sqf>deleteVehicle _house1;</sqf>


|x2= Deleting a vehicle with crew:
<sqf>
// might want to make sure that the car is local
{ car deleteVehicleCrew _x } forEach crew car;
deleteVehicle car;
</sqf>


{{GameCategory|arma1|Scripting Commands}}
|seealso= [[deleteVehicleCrew]] [[createUnit]] [[createVehicleLocal]] [[createVehicle]] [[Arma_3:_Event_Handlers#Deleted | Deleted EH]]
{{GameCategory|arma2|Scripting Commands}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 15:01, 8 February 2024

Hover & click on the images for description

Description

Description:
Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted.
The actual object deletion, when the object becomes objNull, happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is a unit in a group, it immediately becomes groupless (isNull group _unit; // true).
Problems:
Use deleteVehicleCrew to delete units that are in a vehicle! Do not use this command for a vehicle's crew members as it may lead to all sorts of bugs and ghost objects left on the map.
Groups:
Object Manipulation

Syntax

Syntax:
deleteVehicle object
Parameters:
object: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
deleteVehicle objects
Parameters:
objects: Array of Objects
Return Value:
Nothing

Examples

Example 1:
deleteVehicle _house1;
Example 2:
Deleting a vehicle with crew:
// might want to make sure that the car is local { car deleteVehicleCrew _x } forEach crew car; deleteVehicle car;

Additional Information

See also:
deleteVehicleCrew createUnit createVehicleLocal createVehicle Deleted EH

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note