catch: Difference between revisions

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m (Text replacement - "↵↵</sqf>" to " </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00
 
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= Program Flow
|gr1= Program Flow


|1.00
|descr= Processes code when an [[Exception handling|exception]] is thrown in a [[try]] block. The exception caught can be found in the ''_exception'' variable.
 
| Processes code when an [[Exception handling|exception]] is thrown in a [[try]] block. The exception caught can be found in the ''_exception'' variable.


| tryBlock [[catch]] code
|s1= tryBlock [[catch]] code


|p1= tryBlock: [[Exception handling|Exception Type]]
|p1= tryBlock: [[Exception handling|Exception Type]]
Line 17: Line 28:
|r1= [[Anything]]
|r1= [[Anything]]


|x1= <code>[[try]] {[[throw]] "invalid argument"} [[catch]] {[[hint]] [[str]] _exception};</code>
|x1= <sqf>try { throw "invalid argument" } catch {hint str _exception};</sqf>


|x2= {{Since|arma3|1.53.133045}}: <code>123 [[try]] {[[if]] (_this != 123) [[throw]] "invalid argument"} [[catch]] {[[hint]] [[str]] _exception};</code>
|x2= <sqf>123 try { if (_this != 123) throw "invalid argument" } catch { hint str _exception };</sqf>


|x3= The correct usage of shorthand alt syntax: <code>[[try]] {
|x3= The correct usage of shorthand alt syntax:
[[if]] (a > b) [[throw]] "Error: some error"; {{cc|OK}}
<sqf>
{{cc|The command argument is static}}
try {
} [[catch]] {
if (a > b) throw "Error: some error"; // OK
[[hint]] [[str]] _exception;
// the command argument is static
} catch {
hint str _exception;
};
};


[[try]] {
try {
_someFunc = {
_someFunc = {
.....
// ...
};
};
[[if]] (a > b) [[throw]] ([[call]] _someFunc); {{cc|NOT OK}}
if (a > b) throw (call _someFunc); // NOT OK
{{cc|The command argument is dynamic}}
// the command argument is dynamic
{{cc|_someFunc is called first to get the value regardless of (a > b) outcome}}
// _someFunc is called first to get the value regardless of (a > b) outcome
} [[catch]] {
} catch {
[[hint]] [[str]] _exception;
hint str _exception;
};
};


[[try]] {
try {
_someFunc = {
_someFunc = {
.....
// ...
};
};
[[if]] (a > b) [[then]] {[[throw]] ([[call]] _someFunc)}; /// OK
if (a > b) then { throw (call _someFunc) }; /// OK
{{cc|The command argument is dynamic}}
// the command argument is dynamic
{{cc|_someFunc is only called when (a > b) is [[true]]}}
// _someFunc is only called when (a > b) is true
} [[catch]] {
} catch {
[[hint]] [[str]] _exception;
hint str _exception;
};</code>
};
</sqf>


|seealso= [[Exception handling]], [[try]], [[throw]]
|seealso= [[Exception handling]] [[try]] [[throw]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:48, 3 September 2024

Hover & click on the images for description

Description

Description:
Processes code when an exception is thrown in a try block. The exception caught can be found in the _exception variable.
Groups:
Program Flow

Syntax

Syntax:
tryBlock catch code
Parameters:
tryBlock: Exception Type
code: Code
Return Value:
Anything

Examples

Example 1:
try { throw "invalid argument" } catch {hint str _exception};
Example 2:
123 try { if (_this != 123) throw "invalid argument" } catch { hint str _exception };
Example 3:
The correct usage of shorthand alt syntax:
try { if (a > b) throw "Error: some error"; // OK // the command argument is static } catch { hint str _exception; }; try { _someFunc = { // ... }; if (a > b) throw (call _someFunc); // NOT OK // the command argument is dynamic // _someFunc is called first to get the value regardless of (a > b) outcome } catch { hint str _exception; }; try { _someFunc = { // ... }; if (a > b) then { throw (call _someFunc) }; /// OK // the command argument is dynamic // _someFunc is only called when (a > b) is true } catch { hint str _exception; };

Additional Information

See also:
Exception handling try throw

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note