actionParams: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(17 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.64 | |||
| | |gr1= Interaction | ||
|descr= Returns [[Array]] with params for given user action id (similar to [[addAction]] param array). | |||
|s1= entity [[actionParams]] id | |||
|p1= entity: [[Object]] - entity with added user actions | |||
| | |p2= id: [[Number]] - id of existing user action (returned by [[addAction]] or [[actionIDs]]) | ||
| | |r1= [[Array]] in format [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious, textWindowBackground, textWindowForeground, selection, memoryPoint]: | ||
{{Columns|2| | |||
* title: [[String]] - action title text | * title: [[String]] - action title text | ||
* script: [[String]] - script file or script expression assigned to the action | * script: [[String]] - script file or script expression assigned to the action | ||
Line 23: | Line 30: | ||
* selection: [[String]] - named selection in Geometry LOD to which the action is attached | * selection: [[String]] - named selection in Geometry LOD to which the action is attached | ||
* memoryPoint: [[String]] - memory point on the object to which the action is attached | * memoryPoint: [[String]] - memory point on the object to which the action is attached | ||
}} | |||
If ''entity'' is [[objNull]], the following array is returned: | |||
<sqf>["", "", nil, 1.5, true, true, "", "", 50, false, "", "", "", ""]</sqf> | |||
(returned [[Nothing]] until {{arma3}} v1.94) | |||
| | |x1= <sqf>_params = player actionParams 0;</sqf> | ||
|seealso= [[actionIDs]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[inputAction]] [[removeAction]] [[removeAllActions]] [[action]] | |||
|seealso= [[actionIDs]] | |||
}} | }} |
Latest revision as of 12:00, 14 May 2022
Description
- Description:
- Returns Array with params for given user action id (similar to addAction param array).
- Groups:
- Interaction
Syntax
- Syntax:
- entity actionParams id
- Parameters:
- entity: Object - entity with added user actions
- id: Number - id of existing user action (returned by addAction or actionIDs)
- Return Value:
- Array in format [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious, textWindowBackground, textWindowForeground, selection, memoryPoint]:
- title: String - action title text
- script: String - script file or script expression assigned to the action
- arguments: Anything or nil - arguments passed to the action
- priority: Number - action priority on the action menu
- showWindow: Boolean - whether the action is shown in the center of the screen too
- hideOnUse: Boolean - whether the action menu should close after selecting the action
- shortcut: String - action bindings to some existing engine action if any
- condition: String - expression returning true or nil for action to appear on the action menu
- radius: Number - max distance to entity at which action becomes available. -1 means it is engine default (~15m)
- unconscious: Boolean - whether the action is available to unconscious person
- textWindowBackground: String - same as textWindowBackground in setUserActionText
- textWindowForeground: String - same as textWindowForeground in setUserActionText
- selection: String - named selection in Geometry LOD to which the action is attached
- memoryPoint: String - memory point on the object to which the action is attached
If entity is objNull, the following array is returned:
(returned Nothing until Arma 3 v1.94)
Examples
- Example 1:
Additional Information
- See also:
- actionIDs addAction setUserActionText inGameUISetEventHandler showHUD inputAction removeAction removeAllActions action
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note