behaviour: Difference between revisions

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m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
Line 24: Line 24:
|arg= global
|arg= global


|gr1= Object Manipulation
|gr1= AI Behaviour


| Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]]
|descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]]


|s1=   '''behaviour''' unitName
|s1= [[behaviour]] unit


|p1= unitName: [[Object]]
|p1= unit: [[Object]]


| [[String]] -
|r1= [[String]] - one of:
One of:
* "CARELESS"
*"CARELESS"
* "SAFE"
*"SAFE"
* "AWARE"
*"AWARE"
* "COMBAT"
*"COMBAT"
* "STEALTH"
*"STEALTH"
* "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such)
*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such)


|x1= <code>_soldier [[setBehaviour]] "CARELESS";
|x1= <sqf>
_b = [[behaviour]] _soldier; //returns "CARELESS"</code>
_soldier setBehaviour "CARELESS";
_b = behaviour _soldier; // returns "CARELESS"
</sqf>


|seealso= [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setCombatBehaviour]], [[combatBehaviour]]
|seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setCombatBehaviour]] [[combatBehaviour]]
}}
}}
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
AI Behaviour

Syntax

Syntax:
behaviour unit
Parameters:
unit: Object
Return Value:
String - one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Arma 3 logo black.png1.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; // returns "CARELESS"

Additional Information

See also:
AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill setCombatBehaviour combatBehaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note