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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.75 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Environment | |||
|eff= global | |||
|serverExec= server | |||
|descr= Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. | |||
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7. | |||
Rain is not possible when overcast is | |||
{{Feature|arma3| | |||
Since {{arma3}} this command is multiplayer-synchronised: | |||
* if executed on the server, the changes will propagate globally. | |||
* if executed on a client, the effect is local, temporary and will soon change to the server setting. | |||
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''. | |||
}} | |||
''' | {{Feature|important| | ||
Alternative syntaxes ({{Link|#Syntax 2}} and {{Link|#Syntax 3}}): | |||
* set rain particle params. Rain particles params are client-side params and are ignored on dedicated server. Use helper function [[BIS_fnc_setRain]] if sync is needed in Multiplayer | |||
* have a '''[[Multiplayer Scripting#Locality|local]]''' {{Icon|localeffect|32}} effect | |||
}} | |||
60 ''' | |mp= Prior to {{arma3}}, each client and the server could have different rain values. | ||
|s1= time [[setRain]] rain | |||
|p1= time: [[Number]] - transition time in seconds to the new value | |||
|p2= rain: [[Number]] - new rain value in range 0..1. | |||
|r1= [[Nothing]] | |||
|s2= [[setRain]] rainParams | |||
|s2effect= local | |||
|s2since= arma3 2.08 | |||
|p21= rainParams: [[Array]] - array of custom [[Arma 3: CfgWorlds Config Reference#class RainParticles | {{hl|RainParticles}}]] params - see [[rainParams]]. Use empty array [] to reset to default config values | |||
|r2= [[Nothing]] | |||
|s3= [[setRain]] config | |||
|s3effect= local | |||
|s3since= arma3 2.08 | |||
|p41= config: [[Config]] - config path to a custom class, which contains [[Arma 3: CfgWorlds Config Reference#class RainParticles | {{hl|RainParticles}}]] class. Use [[configNull]] to reset to default config values | |||
|r3= [[Nothing]] | |||
|x1= <sqf>60 setRain 1;</sqf> | |||
|x2= Force no rain: | |||
<sqf> | |||
0 setRain 0; | |||
forceWeatherChange; | |||
999999 setRain 0; | |||
</sqf> | |||
|x3= See also [[BIS_fnc_setRain]] since {{arma3}} v2.10: | |||
<sqf> | |||
0 setOvercast 1; | |||
0 setRain 1; | |||
0 setFog 0.1; // snow affects visibility at distance | |||
setHumidity 0.9; // don't want to see dust clouds | |||
enableEnvironment [false, true]; // don't want to see snakes and butterflies either | |||
forceWeatherChange; | |||
[ | |||
"a3\data_f\snowflake4_ca.paa", // rainDropTexture - 4 means it has 4 flakes in it. Other available textures: snowflake8_ca.paa, snowflake16_ca.paa | |||
4, // texDropCount - 4 because we are using texture with 4 flakes. Change to 8 or 16 in accordance with other textures used | |||
0.01, // minRainDensity | |||
25, // effectRadius | |||
0.05, // windCoef | |||
2.5, // dropSpeed | |||
0.5, // rndSpeed | |||
0.5, // rndDir | |||
0.07, // dropWidth | |||
0.07, // dropHeight | |||
[1, 1, 1, 0.5], // dropColor | |||
0.0, // lumSunFront | |||
0.2, // lumSunBack | |||
0.5, // refractCoef | |||
0.5, // refractSaturation | |||
true, // snow | |||
false // dropColorStrong | |||
] | |||
call BIS_fnc_setRain; | |||
</sqf> | |||
|seealso= [[rainParams]] [[BIS_fnc_setRain]] [[overcast]] [[setOvercast]] [[rain]] [[nextWeatherChange]] [[forceWeatherChange]] [[setFog]] [[setHumidity]] | |||
}} | |||
{{Note | |||
|user= Zapat | |||
|timestamp= 20151215143100 | |||
|text= [[setTimeMultiplier]] does '''not''' affect transition time. | |||
}} | |||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20161116220600 | |||
|text= Using {{Link|#Example 2}} on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client: | |||
<sqf>skipTime 1; skipTime -1;</sqf> | |||
}} |
Latest revision as of 18:12, 14 November 2024
Description
- Description:
- Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Prior to Arma 3, each client and the server could have different rain values.
- Groups:
- Environment
Syntax 1
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time in seconds to the new value
- rain: Number - new rain value in range 0..1.
- Return Value:
- Nothing
- Syntax:
- setRain rainParams
- Parameters:
- rainParams: Array - array of custom RainParticles params - see rainParams. Use empty array [] to reset to default config values
- Return Value:
- Nothing
- Syntax:
- setRain config
- Parameters:
- config: Config - config path to a custom class, which contains RainParticles class. Use configNull to reset to default config values
- Return Value:
- Nothing
Examples
- Example 1:
- 60 setRain 1;
- Example 2:
- Force no rain:
- Example 3:
- See also BIS_fnc_setRain since Arma 3 v2.10:
0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; [ "a3\data_f\snowflake4_ca.paa", // rainDropTexture - 4 means it has 4 flakes in it. Other available textures: snowflake8_ca.paa, snowflake16_ca.paa 4, // texDropCount - 4 because we are using texture with 4 flakes. Change to 8 or 16 in accordance with other textures used 0.01, // minRainDensity 25, // effectRadius 0.05, // windCoef 2.5, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.07, // dropWidth 0.07, // dropHeight [1, 1, 1, 0.5], // dropColor 0.0, // lumSunFront 0.2, // lumSunBack 0.5, // refractCoef 0.5, // refractSaturation true, // snow false // dropColorStrong ] call BIS_fnc_setRain;
Additional Information
- See also:
- rainParams BIS_fnc_setRain overcast setOvercast rain nextWeatherChange forceWeatherChange setFog setHumidity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 15, 2015 - 14:31 (UTC)
- setTimeMultiplier does not affect transition time.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution