BIS fnc isInsideArea: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - " +\] +" to "] ")
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Geometry
|gr1= Geometry
Line 9: Line 8:
|descr= Detects whether a position is within a square area of given size about center.
|descr= Detects whether a position is within a square area of given size about center.


|s1=[center, size, position ] call [[BIS_fnc_isInsideArea]]
|s1= [center, size, position] call [[BIS_fnc_isInsideArea]]


|p1= center: [[Array]] - Center [[Position]] of area to check
|p1= center: [[Array]] - center [[Position]] of area to check
|p2= size: [[Array]] - [x,y] offsets from center
|p2= size: [[Array]] - [x,y] offsets from center


|p3= position: [[Array]] - [[Position]] to check
|p3= position: [[Array]] - [[Position]] to check


|r1=[[Boolean]] - true when position is in area, false otherwise
|r1= [[Boolean]] - true when position is in area, false otherwise


|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}}
|x1= <sqf>// Check an area, centered on the player that is 10m wide and 10m tall
_size = [5, 5];
_size = [5, 5];
_checkPos = [[getPos]] [[player]];
_checkPos = getPos player;
_inArea = [_checkPos, _size, _checkPos] [[call]] [[BIS_fnc_isInsideArea]];</code>
_inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;</sqf>


|seealso= [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[BIS_fnc_inAngleSector]]
|seealso= [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[BIS_fnc_inAngleSector]]
}}
}}

Latest revision as of 17:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Detects whether a position is within a square area of given size about center.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, size, position] call BIS_fnc_isInsideArea
Parameters:
center: Array - center Position of area to check
size: Array - [x,y] offsets from center
position: Array - Position to check
Return Value:
Boolean - true when position is in area, false otherwise

Examples

Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;

Additional Information

See also:
createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note