magazines: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *U([a-z])" to "$1 - u$2") |
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|s1= [[magazines]] vehicle | |s1= [[magazines]] vehicle | ||
|p1= vehicle: [[Object]] - | |p1= vehicle: [[Object]] - unit or vehicle | ||
|r1= [[Array]] | |r1= [[Array]] | ||
Line 38: | Line 38: | ||
|s2since= arma3 2.00 | |s2since= arma3 2.00 | ||
|p21= vehicle: [[Object]] - | |p21= vehicle: [[Object]] - unit or vehicle | ||
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true | |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | ||
|r2= [[Array]] | |r2= [[Array]] | ||
|x1= < | |x1= <sqf>_mags = magazines player;</sqf> | ||
|seealso= [[currentMagazine]] | |seealso= [[currentMagazine]] [[magazinesTurret]] [[magazinesDetail]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[ammo]] [[weapons]] [[backpacks]] | ||
}} | }} | ||
Latest revision as of 14:45, 8 November 2023
Description
- Description:
- Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
Alternative Syntax
- Syntax:
- magazines [vehicle, includeEmpty]
- Parameters:
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- currentMagazine magazinesTurret magazinesDetail magazinesAmmo magazinesAmmoFull ammo weapons backpacks
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In 1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
- Posted on 25 November 2011
- Dr_Eyeball
- This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory