behaviour: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|arg= global
|arg= global


|gr1= Object Manipulation
|gr1= AI Behaviour


|descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]]
|descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]]


|s1= [[behaviour]] unitName
|s1= [[behaviour]] unit


|p1= unitName: [[Object]]
|p1= unit: [[Object]]


|r1= [[String]] - one of:
|r1= [[String]] - one of:
Line 40: Line 40:
* "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such)
* "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such)


|x1= <code>_soldier [[setBehaviour]] "CARELESS";
|x1= <sqf>
_b = [[behaviour]] _soldier; {{cc|returns "CARELESS"}}</code>
_soldier setBehaviour "CARELESS";
_b = behaviour _soldier; // returns "CARELESS"
</sqf>


|seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setCombatBehaviour]], [[combatBehaviour]]
|seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setCombatBehaviour]] [[combatBehaviour]]
}}
}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
AI Behaviour

Syntax

Syntax:
behaviour unit
Parameters:
unit: Object
Return Value:
String - one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Arma 3 logo black.png1.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; // returns "CARELESS"

Additional Information

See also:
AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill setCombatBehaviour combatBehaviour

Notes

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