isManualFire: Difference between revisions

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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code>
|x1= <sqf>_bool = isManualFire vehicle player;</sqf>


|seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]]
|seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]]
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<dd class="notedate">Posted on February 5, 2017 - 05:35 (UTC)</dd>
<dd class="notedate">Posted on 2017-02-05 - 05:35 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
<dd class="note">
Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons.
Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons.

Latest revision as of 23:07, 4 May 2024

Hover & click on the images for description

Description

Description:
Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
Groups:
Weapons

Syntax

Syntax:
isManualFire vehicleName
Parameters:
vehicleName: Object
Return Value:
Boolean

Examples

Example 1:
_bool = isManualFire vehicle player;

Additional Information

See also:
fire doFire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire

Notes

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Posted on 2017-02-05 - 05:35 (UTC)
AgentRev
Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.