setBehaviourStrong: Difference between revisions
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|gr1= Groups | |gr1= Groups | ||
|gr2= AI Behaviour | |||
|descr= Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]]. | |descr= Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]]. | ||
{{Feature | | {{Feature|informative|See [[AI Behaviour]] for details of the effect of this command on AI units.}} | ||
<spoiler text="Comparison of Behaviour commands"> | |||
{| class="wikitable" style="text-align: center" | |||
! Command | |||
! Applies To | |||
|- | |||
| [[setBehaviour]] | |||
| '''Every unit''' in the group, but '''not the group''' itself | |||
|- | |||
| [[setBehaviourStrong]] | |||
| '''Every unit''' in the group, and the '''group''' itself | |||
|- | |||
| [[setCombatBehaviour]] | |||
| If argument is [[Object]], only that '''unit''', and if argument is [[Group]], the '''group''' itself (not its units) | |||
|} | |||
</spoiler> | |||
|s1= groupName [[setBehaviourStrong]] behaviour | |s1= groupName [[setBehaviourStrong]] behaviour | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_group1 setBehaviourStrong "SAFE";</sqf> | ||
|seealso= [[setCombatBehaviour]] [[combatBehaviour]] [[AIBehaviour]] [[behaviour]] | |seealso= [[setCombatBehaviour]] [[combatBehaviour]] [[AIBehaviour]] [[behaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] | ||
}} | }} |
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour.
Command Applies To setBehaviour Every unit in the group, but not the group itself setBehaviourStrong Every unit in the group, and the group itself setCombatBehaviour If argument is Object, only that unit, and if argument is Group, the group itself (not its units) - Groups:
- GroupsAI Behaviour
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String - can be one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
- _group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- setCombatBehaviour combatBehaviour AIBehaviour behaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill
Notes
-
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