setPosASL: Difference between revisions
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= pos: [[Array]] | |p2= pos: [[Array]] format [[Position#PositionASL|PositionASL]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</sqf> | ||
|x2= < | |x2= <sqf> | ||
_position = getPosASL _object; | |||
_position set [2, 10]; // 10m above sea level | |||
_object setPosASL _position; | |||
</sqf> | |||
|seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] | |seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]] | ||
}} | |||
{{Note | |||
|user= Hypoxic125 | |||
|timestamp= 20230226035906 | |||
|text= As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client. | |||
<sqf> | |||
if !(isNull objectParent _unit) then { | |||
[_unit, [0,0,0]] remoteExec ["setPosASL", _unit]; | |||
}; | |||
</sqf> | |||
}} | }} |
Latest revision as of 04:59, 26 February 2023
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 26, 2023 - 03:59 (UTC)
-
As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect