allUsers: Difference between revisions

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|descr= Returns a list of [[getPlayerID|player ids]] of all the users on an MP server.
|descr= Returns a list of [[getPlayerID|player ids]] of all the users on an MP server.
{{Feature|informative|This also lists [[Arma 3: Headless Client|Headless Clients]].}}


|s1= [[allUsers]]
|s1= [[allUsers]]


|r1= [[Array]] of user network ID [[String]]s (see [[getPlayerID]])
|r1= [[Array]] of user network ID [[String]]s (see [[getPlayerID]], [[getUserInfo]])


|x1= <sqf>
|x1= <sqf>
Line 19: Line 20:
{
{
private _allUserIDs = allUsers;
private _allUserIDs = allUsers;
for "_i" from 1 to count _allUserIds do
for "_i" from 0 to (count _allUserIds - 1) do
{
{
diag_log format ["User #%1 id: %2", _i, _allUserIds select _i];
diag_log format ["User #%1 ID: %2", _i + 1, _allUserIds select _i];
};
};
};
};

Latest revision as of 21:37, 14 December 2022

Hover & click on the images for description

Description

Description:
Returns a list of player ids of all the users on an MP server.
This also lists Headless Clients.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
allUsers
Return Value:
Array of user network ID Strings (see getPlayerID, getUserInfo)

Examples

Example 1:
if (isServer) then { private _allUserIDs = allUsers; for "_i" from 0 to (count _allUserIds - 1) do { diag_log format ["User #%1 ID: %2", _i + 1, _allUserIds select _i]; }; };

Additional Information

See also:
getUserInfo getPlayerID allPlayers allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note