deleteVehicle: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. | |descr= Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted. | ||
{{Feature | | {{Feature|informative|The actual object deletion, when the object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is a unit in a group, it immediately becomes groupless (<sqf inline>isNull group _unit; // true</sqf>).}} | ||
|pr= {{Feature|warning|Use [[deleteVehicleCrew]] to delete units that are in a vehicle! Do '''not''' use this command for a vehicle's [[crew]] members as it may lead to all sorts of bugs and ghost objects left on the map.}} | |||
|s1= [[deleteVehicle]] object | |s1= [[deleteVehicle]] object | ||
Line 36: | Line 38: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[deleteVehicle]] objects | |||
|s2since= arma3 2.18 | |||
|p21= objects: [[Array]] of [[Object]]s | |||
|r2= [[Nothing]] | |||
|x1= <sqf>deleteVehicle _house1;</sqf> | |x1= <sqf>deleteVehicle _house1;</sqf> | ||
|x2= Deleting a vehicle with crew: | |x2= Deleting a vehicle with crew: | ||
< | <sqf> | ||
{car | // might want to make sure that the car is local | ||
{ car deleteVehicleCrew _x } forEach crew car; | |||
deleteVehicle car; | |||
</sqf> | |||
|seealso= | |seealso= [[deleteVehicleCrew]] [[createUnit]] [[createVehicleLocal]] [[createVehicle]] [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] | ||
}} | }} |
Latest revision as of 15:01, 8 February 2024
Description
- Description:
- Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Terrain objects and players cannot be deleted.
- Problems:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- deleteVehicle object
- Parameters:
- object: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- deleteVehicle objects
- Parameters:
- objects: Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
- deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local { car deleteVehicleCrew _x } forEach crew car; deleteVehicle car;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect