allowDamage: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= | |descr= Enables / disables an entity's ability to receive damage. This command does not prevent the entity from taking scripted damage from commands such as [[setDamage]], [[setHit]], [[setHitIndex]] or [[setHitPointDamage]]. | ||
{{Feature|informative|This command only supports entities ({{hl|Entity}} is a [[Class Inheritance|child class]] of {{hl|Object}}, i.e. all entities are objects, but not all objects are entities). Consequently, there are objects that are not affected by this command, for example terrain vegetation such as trees.}} | |||
|mp= {{Feature | important | | |mp= {{Feature | important | This command has to be executed where the object is [[Multiplayer Scripting#Locality|local]]. Its effect will only last as long as the object does not change locality. If the object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} | ||
If the object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} | |||
|alias= [[allowDammage]] | |alias= [[allowDammage]] | ||
|s1= | |s1= entity [[allowDamage]] allow | ||
|p1= | |p1= entity: [[Object]] | ||
|p2= allow: [[Boolean]] | |p2= allow: [[Boolean]] | ||
Line 36: | Line 36: | ||
|x1= <sqf>player allowDamage false;</sqf> | |x1= <sqf>player allowDamage false;</sqf> | ||
|seealso= [[isDamageAllowed]] [[setDamage]] [[setHit]] [[setHitIndex]] [[setHitPointDamage]] | |seealso= [[isDamageAllowed]] [[setDamage]] [[setHit]] [[setHitIndex]] [[setHitPointDamage]] [[damage]] | ||
}} | }} | ||
{{Note | |||
|user= AgentRev01 | |||
|timestamp= 20130902182600 | |||
|text= | |||
<sqf>_object allowDamage false;</sqf> | |||
< | |||
has the same effect as | has the same effect as | ||
< | <sqf>_object addEventHandler ["HandleDamage", {0}];</sqf> | ||
'''except for buildings that are native to the map'''; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server. | '''except for buildings that are native to the map'''; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server. | ||
}} | |||
Latest revision as of 23:16, 4 May 2024
Description
- Description:
- Enables / disables an entity's ability to receive damage. This command does not prevent the entity from taking scripted damage from commands such as setDamage, setHit, setHitIndex or setHitPointDamage.
- Multiplayer:
- Alias:
- allowDammage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity allowDamage allow
- Parameters:
- entity: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 02, 2013 - 18:26 (UTC)
-
has the same effect asexcept for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server.