magazines: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Unit Inventory | |||
|gr2= Vehicle Inventory | |||
|descr= Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazine]] to get this information for a currently loaded magazine. | |||
|s1= [[magazines]] vehicle | |||
|p1= vehicle: [[Object]] - unit or vehicle | |||
|r1= [[Array]] | |||
|s2= [[magazines]] [vehicle, includeEmpty] | |||
|s2since= arma3 2.00 | |||
|p21= vehicle: [[Object]] - unit or vehicle | |||
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | |||
|r2= [[Array]] | |||
|x1= <sqf>_mags = magazines player;</sqf> | |||
|seealso= [[currentMagazine]] [[magazinesTurret]] [[magazinesDetail]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[ammo]] [[weapons]] [[backpacks]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt class="note"> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In | In {{GVI|ofp|1.96}}, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The [[ammo|ammo]] command can be used to check if a unit has any ammunition into it is last magazine. | ||
</dd> | </dd> | ||
< | <dt><dt> | ||
<dd class="notedate">Posted on 25 November 2011</dd> | |||
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | |||
<dd class="note"> | |||
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy. | |||
</dd> | |||
</dl> | |||
Latest revision as of 14:45, 8 November 2023
Description
- Description:
- Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
Alternative Syntax
- Syntax:
- magazines [vehicle, includeEmpty]
- Parameters:
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- currentMagazine magazinesTurret magazinesDetail magazinesAmmo magazinesAmmoFull ammo weapons backpacks
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In 1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
- Posted on 25 November 2011
- Dr_Eyeball
- This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory