magazines: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.75


|1.75|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Returns array of type names of all a vehicles (soldier unit is also a vehicle) magazines. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''magazines''' vehicle|= Syntax
|game4= arma2
|version4= 1.00


| p1 = vehicle: [[Object]]|=Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Array]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <code>_mags <nowiki>=</nowiki> magazines [[player]]</code> |= Example 1
____________________________________________________________________________________________


|[[ammo]], [[weapons]] |= See also
|game7= arma3
|version7= 0.50


|gr1= Unit Inventory
|gr2= Vehicle Inventory
|descr= Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazine]] to get this information for a currently loaded magazine.
|s1= [[magazines]] vehicle
|p1= vehicle: [[Object]] - unit or vehicle
|r1= [[Array]]
|s2= [[magazines]] [vehicle, includeEmpty]
|s2since= arma3 2.00
|p21= vehicle: [[Object]] - unit or vehicle
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines
|r2= [[Array]]
|x1= <sqf>_mags = magazines player;</sqf>
|seealso= [[currentMagazine]] [[magazinesTurret]] [[magazinesDetail]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[ammo]] [[weapons]] [[backpacks]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
<dd class="note">
In '''OFP v1.96''', if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The [[ammo|ammo]] command can be used to check if a unit has any ammunition in it's last magazine.
In {{GVI|ofp|1.96}}, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The [[ammo|ammo]] command can be used to check if a unit has any ammunition into it is last magazine.
</dd>
</dd>
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
<dt><dt>
<dd class="notedate">Posted on 25 November 2011</dd>
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt>
<dd class="note">
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
</dd>


[[Category:Scripting Commands|MAGAZINES]]
</dl>
[[Category:Scripting Commands OFP 1.96|MAGAZINES]]
[[Category:Scripting Commands ArmA|MAGAZINES]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
magazines vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Alternative Syntax

Syntax:
magazines [vehicle, includeEmpty]
Parameters:
vehicle: Object - unit or vehicle
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
Return Value:
Array

Examples

Example 1:
_mags = magazines player;

Additional Information

See also:
currentMagazine magazinesTurret magazinesDetail magazinesAmmo magazinesAmmoFull ammo weapons backpacks

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In Logo A0.png1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
Posted on 25 November 2011
Dr_Eyeball
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.