getHitIndex: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Lou Montana (talk | contribs) (Fix return value) |
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{{RV|type=command | |||
|game1= arma3 | |||
|version1= 1.50 | |||
|arg= global | |||
|arg= global | |||
| Return current level of damage for a specific Hit Point (specified by its hit part index). | |gr1= Object Manipulation | ||
|descr= Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | |||
* 0: no damage | * 0: no damage | ||
* 1: full damage | * 1: full damage | ||
| | |s1= vehicle [[getHitIndex]] hitPartIndex | ||
| [[ | |p1= vehicle : [[Object]] - vehicle to be queried | ||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | |||
| | |r1= [[Number]] - before {{GVI|arma3|1.94|size= 0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided (now returns {{hl|0}}) | ||
| | |x1= <sqf>vehicle player getHitIndex 3;</sqf> | ||
|seealso= [[getAllHitPointsDamage]] [[setHitIndex]] [[setHitPointDamage]] [[getHitPointDamage]] [[setHit]] [[getHit]] [[setDamage]] [[damage]] | |||
}} | }} | ||
Latest revision as of 14:57, 10 May 2023
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number - before 1.94, Nothing was returned when an invalid selection was provided (now returns 0)
Examples
- Example 1:
Additional Information
- See also:
- getAllHitPointsDamage setHitIndex setHitPointDamage getHitPointDamage setHit getHit setDamage damage
Notes
-
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