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{{Command|= Comments
{{RV|type=command
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| A3 |= Game
|game1= arma3
|1.58|= Game Version (number surrounded by NO SPACES)
|version1= 1.58
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| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]  |= Description
|gr1= Triggers
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| position '''inArea''' trigger|= Syntax
|gr2= Markers
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |= Parameter 1
|p2= trigger: [[Object]] - existing trigger |= Parameter 2


| [[Boolean]] |= Return value
|gr3= Locations
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|s2= position '''inArea''' marker|= Syntax
|gr4= Positions
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |= Parameter 1
|p22= marker: [[String]] - existing marker |= Parameter 2


|r2= [[Boolean]] |= Return value
|descr= Checks whether given position or object is inside given area. Use [[inAreaArray]] to check multiple positions/objects within area.
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{{Feature|important| By default all positions given as [[Array]] or as objects are treated as [[PositionAGL]]. Since {{GVI|arma3|2.20|size= 0.75}} there is an option to force them to [[PositionWorld]] format.}}
{{Feature|informative|This command also supports hexagon area which can be created from ellipse when both a and b are negative.
Hexagon ellipses are also supported by both marker creation and [[drawEllipse]].}}


|s3= position '''inArea''' location|= Syntax
|s1= position [[inArea]] area
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |= Parameter 1
|p42= location: [[Location]] - existing location |= Parameter 2


|r3= [[Boolean]] |= Return value
|p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] (must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D)
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|s4= position '''inArea''' [center, a, b, angle, isRectangle]|= Syntax
|p2= area: [[Object]], [[String]], [[Location]]
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |= Parameter 1
* [[Object]] - trigger
|p62= [center, a, b, angle, isRectangle]: [[Array]]|= Parameter 2
* [[String]] - marker name
|p63= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]] |= Parameter 2
* [[Location]] - location
|p64= a: [[Number]] - horizontal axis (width / 2)|= Parameter 2
|p65= b: [[Number]] - vertical axis (height / 2) |= Parameter 2
|p66= angle: [[Number]] - rotation angle  |= Parameter 2
|p67= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse|= Parameter 2
|r4= [[Boolean]] |= Return value
____________________________________________________________________________________________


|r1= [[Boolean]]


|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>|=
|s2= position [[inArea]] [center, a, b, angle, isRectangle, c, usePosWorld]
|x2= <code>_positionIsInside = _myPosition [[inArea]] <nowiki>[</nowiki>[100, 100, 0], 20, 30, 45, [[false]] ];</code>|=
|[[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]  |= See also


}}
|p21= position: - [[Object]] and/or [[Position]] to check. [[Position]] must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D (see note in description)
 
|p22= center: [[Array]] or [[Object]] - center of the area in format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] (must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D), [[Object]] or [[Group]]
 
|p23= a: [[Number]] - x axis (x / 2)
 
|p24= b: [[Number]] - y axis (y / 2)
 
|p25= angle: [[Number]] - (Optional since 2.20, Default: 0) rotation angle
 
|p26= isRectangle: [[Boolean]] - (Optional since 2.20, Default: false) [[true]] if rectangle, [[false]] if ellipse
 
|p27= c: [[Number]] - (Optional, default -1 (unlimited)) z axis (z / 2)
|p27since= arma3 1.60
 
|p28= usePosWorld: [[Boolean]] - (Optional, default [[false]]) set to [[true]] to treat all positions as [[PositionWorld]]
|p28since= Arma3 2.20
 
|r2= [[Boolean]]
 
|x1= <sqf>_playerIsInside = player inArea _myTrigger;</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];</sqf>
<dl class="command_description">
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[inAreaArray]] [[triggerArea]] [[in]] [[inPolygon]] [[drawEllipse]] [[drawRectangle]] [[createTrigger]] [[createMarker]] [[createLocation]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:18, 4 November 2024

Hover & click on the images for description

Description

Description:
Checks whether given position or object is inside given area. Use inAreaArray to check multiple positions/objects within area.
By default all positions given as Array or as objects are treated as PositionAGL. Since Arma 3 logo black.png2.20 there is an option to force them to PositionWorld format.
This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse.
Groups:
TriggersMarkersLocationsPositions

Syntax

Syntax:
position inArea area
Parameters:
position: Object or Array in format Position2D or Position3D (must be PositionAGL if area is checked in 3D)
area: Object, String, Location
Return Value:
Boolean

Alternative Syntax

Syntax:
position inArea [center, a, b, angle, isRectangle, c, usePosWorld]
Parameters:
position: - Object and/or Position to check. Position must be PositionAGL if area is checked in 3D (see note in description)
center: Array or Object - center of the area in format Position2D, Position3D (must be PositionAGL if area is checked in 3D), Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - (Optional since 2.20, Default: 0) rotation angle
isRectangle: Boolean - (Optional since 2.20, Default: false) true if rectangle, false if ellipse
since Arma 3 logo black.png1.60
c: Number - (Optional, default -1 (unlimited)) z axis (z / 2)
since Arma 3 logo black.png2.20
usePosWorld: Boolean - (Optional, default false) set to true to treat all positions as PositionWorld
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArray triggerArea in inPolygon drawEllipse drawRectangle createTrigger createMarker createLocation

Notes

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Only post proven facts here! Add Note