entities: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa |= | |game1= arma2oa | ||
|version1= 1.60 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Object Detection | ||
| | |descr= Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax. | ||
{{Feature|informative|'''Optimisation tip''': Keep number of types in both ''includeTypes'' and ''excludeTypes'' arrays to a minimum by possibly using parent/base classes.<br>If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.}} | |||
| [[ | |s1= [[entities]] type | ||
| | |p1= type: [[String]] - if an empty string {{hl|""}} is provided, all entities are returned | ||
| | |r1= [[Array]] | ||
| | |s2= [[entities]] [typesInclude, typesExclude, includeCrews, excludeDead] | ||
|s2since= arma3 1.66 | |||
| [[ | |p21= typesInclude: [[Array]] - in format [type1, type2, ...typeN], where type is a [[String]]. Empty array [] means include every entity. Method used for filtering - [[isKindOf]] | ||
| | |p22= typesExclude: [[Array]] - in format [type1, type2, ...typeN], where type is a [[String]]. Empty array [] means exclude no entity. Method used for filtering - [[isKindOf]] | ||
|p23= includeCrews: [[Boolean]] - (Optional, default [[false]]) include crews currently in vehicles | |||
|p24= excludeDead: [[Boolean]] - (Optional, default [[false]]) exclude dead entities | |||
|r2= [[Array]] | |||
|x1= <sqf>_allCars = entities "Car";</sqf> | |||
|x2= Return all alive entities on the map: | |||
<sqf>_allAlive = entities [[], [], true, true];</sqf> | |||
|x3= Return dead and alive entities but logic: | |||
< | <sqf>_notLogic = entities [[], ["Logic"], true];</sqf> | ||
</ | |||
|x4= Return all alive [[west]] soldiers on foot: | |||
[[ | <sqf>_footSoldiers = entities [["SoldierWB"], [], false, true];</sqf> | ||
[[ | |||
[ | |||
|seealso= [[nearEntities]] [[allGroups]] [[allUnits]] [[units]] [[vehicles]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]] | |||
}} | |||
Latest revision as of 17:11, 11 April 2024
Description
- Description:
- Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax.
- Groups:
- Object Detection
Syntax
- Syntax:
- entities type
- Parameters:
- type: String - if an empty string "" is provided, all entities are returned
- Return Value:
- Array
Alternative Syntax
- Syntax:
- entities [typesInclude, typesExclude, includeCrews, excludeDead]
- Parameters:
- typesInclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means include every entity. Method used for filtering - isKindOf
- typesExclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means exclude no entity. Method used for filtering - isKindOf
- includeCrews: Boolean - (Optional, default false) include crews currently in vehicles
- excludeDead: Boolean - (Optional, default false) exclude dead entities
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
- Return all alive entities on the map:
- Example 3:
- Return dead and alive entities but logic:
- Example 4:
- Return all alive west soldiers on foot:
Additional Information
- See also:
- nearEntities allGroups allUnits units vehicles agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines
Notes
-
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