behaviour: Difference between revisions
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[[Category:Scripting Commands ArmA|BEHAVIOUR]] | [[Category:Scripting Commands ArmA|BEHAVIOUR]] | ||
[[Category:Scripting Commands ArmA2|BEHAVIOUR]] | [[Category:Scripting Commands ArmA2|BEHAVIOUR]] | ||
[[Category: | [[Category:Command Group: Object Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Unit Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands | [[Category:Arma 3: Scripting Commands]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 16:44, 3 December 2018
Description
- Description:
- Return the behaviour of a unit. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- Uncategorised
Syntax
- Syntax:
- behaviour unitName
- Parameters:
- unitName: Object
- Return Value:
- String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"
Additional Information
- See also:
- behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillCfgAISkill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 14 Feb 2010
- MadRussian
- Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Object Information
- Command Group: Unit Control
- Arma 3: Scripting Commands
- Scripting Commands Take On Helicopters