setCombatMode: Difference between revisions
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| [[Mission_Editor:_Waypoints#Combat_Mode| | | [[Arma_3_AI_Behavior#Combat_modes_.28ROE.29|Arma 3 Combat Modes]], [[Mission_Editor:_Waypoints#Combat_Mode|Use in Waypoints]], [[ArmA:_AI_Combat_Modes|ArmA Combat Modes]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also | ||
}} | }} |
Revision as of 05:22, 25 April 2018
Description
- Description:
- Set group combat mode (engagement rules).
Mode may be one of:
- "BLUE" = Never fire
- "GREEN" = Hold fire - defend only
- "WHITE" = Hold fire, engage at will
- "YELLOW" = Fire at will
- "RED" = Fire at will, engage at will
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setCombatMode mode
- Parameters:
- groupName: Object or Group
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setCombatMode "BLUE";
Additional Information
- See also:
- Arma 3 Combat ModesUse in WaypointsArmA Combat ModescombatModebehavioursetBehaviourskillsetSkillCfgAISkill
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters