deleteVehicle: Difference between revisions
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| Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.<br><br> | | Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.<br><br> | ||
{{Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br> | {{Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br> | ||
{{warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}} |= | {{warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''deleteVehicle''' object |= | | '''deleteVehicle''' object |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>[[deleteVehicle]] _house1;</code> |= | |x1= <code>[[deleteVehicle]] _house1;</code> |EXAMPLE1= | ||
|x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local | |x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local | ||
{car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | {car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | ||
[[deleteVehicle]] car;</code>|= | [[deleteVehicle]] car;</code>|EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[createUnit]], [[createVehicleLocal]], [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] |= | | [[createUnit]], [[createVehicleLocal]], [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] |SEEALSO= | ||
|mp= |= | |mp= |= |
Revision as of 14:37, 7 April 2019
Description
- Description:
- Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local {car deleteVehicleCrew _x} forEach crew car; deleteVehicle car;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Object Manipulation