allowDammage: Difference between revisions

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m (Bot: Reverted to revision 92472 by killzone_kid on 2015-10-16T22:52:59Z)
m (template:command argument fix)
Line 20: Line 20:
| object '''allowDammage''' allow |= Syntax
| object '''allowDammage''' allow |= Syntax


|p1= object: [[Object]] - |= PARAMETER1
|p1= object: [[Object]] - |PARAMETER1=  


|p2= allow: [[Boolean]] - |= PARAMETER2
|p2= allow: [[Boolean]] - |PARAMETER2=




| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |= EXAMPLE1
|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1=  


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Revision as of 10:28, 7 April 2019


Hover & click on the images for description

Description

Description:
Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.
Groups:
Uncategorised

Syntax

Syntax:
object allowDammage allow
Parameters:
object: Object -
allow: Boolean -
Return Value:
Nothing

Examples

Example 1:
player allowDammage false;

Additional Information

See also:
setDammagegetDammageallowDamage damage setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 24, 2014 - 03:23 (UTC)
DreadedEntity
This command is still working in A3 1.32.127785, at least in single player. I didn't test multiplayer.