allowDammage: Difference between revisions
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m (Bot: Reverted to revision 92472 by killzone_kid on 2015-10-16T22:52:59Z) |
m (template:command argument fix) |
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| object '''allowDammage''' allow |= Syntax | | object '''allowDammage''' allow |= Syntax | ||
|p1= object: [[Object]] - |= | |p1= object: [[Object]] - |PARAMETER1= | ||
|p2= allow: [[Boolean]] - |= | |p2= allow: [[Boolean]] - |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |= | |x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 10:28, 7 April 2019
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDammage false;
Additional Information
- See also:
- setDammagegetDammageallowDamage damage setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 24, 2014 - 03:23 (UTC)
- DreadedEntity
- This command is still working in A3 1.32.127785, at least in single player. I didn't test multiplayer.