allowCrewInImmobile: Difference between revisions
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m (Bot: Reverted to revision 88955 by killzone_kid on 2015-04-27T19:52:50Z) |
m (template:command argument fix) |
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|x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code>|= | |x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code>|EXAMPLE1= | ||
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| [[canMove]] |= | | [[canMove]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
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Revision as of 10:28, 7 April 2019
Description
- Description:
- If true, units can be in a vehicle with broken tracks/wheels.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle allowCrewInImmobile bool
- Parameters:
- vehicle: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle allowCrewInImmobile true;
Additional Information
- See also:
- canMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 27, 2015 - 19:52 (UTC)
- Killzone Kid
-
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;