setCombatMode: Difference between revisions
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* "RED" {{=}} Fire at will, engage at will | * "RED" {{=}} Fire at will, engage at will | ||
See [[Combat Modes]] for more information on combat modes. | See [[Combat Modes]] for more information on combat modes. | ||
|= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| groupName [[setCombatMode]] mode |= | | groupName [[setCombatMode]] mode |SYNTAX= | ||
|p1= groupName: [[Object]] or [[Group]] |= | |p1= groupName: [[Object]] or [[Group]] |PARAMETER1= | ||
|p2= mode: [[String]] |= | |p2= mode: [[String]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_group1 [[setCombatMode]] "BLUE";</code> |= | |x1= <code>_group1 [[setCombatMode]] "BLUE";</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Combat Modes]], [[Mission_Editor:_Waypoints#Combat_Mode|Use in Waypoints]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |= | | [[Combat Modes]], [[Mission_Editor:_Waypoints#Combat_Mode|Use in Waypoints]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO= | ||
}} | }} |
Revision as of 14:46, 7 April 2019
Description
- Description:
- Set group combat mode (engagement rules).
Mode may be one of:
- "BLUE" = Never fire
- "GREEN" = Hold fire - defend only
- "WHITE" = Hold fire, engage at will
- "YELLOW" = Fire at will
- "RED" = Fire at will, engage at will
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setCombatMode mode
- Parameters:
- groupName: Object or Group
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setCombatMode "BLUE";
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters