allowDammage: Difference between revisions
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{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. | {{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. | ||
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |= | If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object '''allowDammage''' allow |= | | object '''allowDammage''' allow |SYNTAX= | ||
|p1= object: [[Object]] - |PARAMETER1= | |p1= object: [[Object]] - |PARAMETER1= | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setDammage]][[getDammage]][[allowDamage]] [[damage]] [[setDamage]] |= | | [[setDammage]][[getDammage]][[allowDamage]] [[damage]] [[setDamage]] |SEEALSO= | ||
}} | }} |
Revision as of 11:25, 7 April 2019
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDammage false;
Additional Information
- See also:
- setDammagegetDammageallowDamage damage setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 24, 2014 - 03:23 (UTC)
- DreadedEntity
- This command is still working in A3 1.32.127785, at least in single player. I didn't test multiplayer.