Lou Montana/Sandbox – User
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== Introduction == | == Introduction == | ||
This article will try to be a general guide about improving your '''mission's''' code '''and''' its performance. | This article will try to be a general guide about improving your '''mission's''' code '''and''' its performance.<br> | ||
As usual, moderation is the key so do not expect to have thousands of AI magically running 144 FPS. Everything comes at a cost, the tweaks on this page will simply allow you to calibrate your mission properly. | |||
{{ Informative | This page is about [[Mission Optimisation]]. For ''scripting'' optimisation, see [[Code Optimisation]]. }} | {{ Informative | This page is about [[Mission Optimisation]]. For ''scripting'' optimisation, see [[Code Optimisation]]. }} | ||
{{ Informative | '''See also [[Multiplayer Scripting]]'''. }} | {{ Informative | '''See also [[Multiplayer Scripting]]'''. }} | ||
== | == Before anything == | ||
* | Before optimising anything, make sure you do not have any performance issue running the game itself: | ||
** | * Open the editor, place a unit in the area you like and test your computer. | ||
** | ** {{arma3}} displays FPS when you go into '''video options''' | ||
* | ** '''Steam''' allows you to display FPS in a screen corner, in ''Settings > In game > FPS Counter'' | ||
* Use (unofficial) Performance Guides to get better performances: | |||
** [https://steamcommunity.com/sharedfiles/filedetails/?id=1731305438 {{arma3}} performance guide] | |||
** [https://www.moddb.com/forum/thread/arma-2-ultimate-tweak-thread {{arma2}} performance guide] | |||
** [https://forums.bohemia.net/forums/topic/50167-pc-optimization-for-arma/ {{arma}} performance guide]<!-- | |||
** [ {{ofp}} performance guide] | |||
-->* Play your mission in singleplayer. If your mission runs fine, its network messages might very well be the issue. See [[Multiplayer Scripting]] for good practice tips. | |||
* Usual bottlenecks: | |||
** Lower your graphical settings (resolution, textures). If you get way better performances, at least your '''GPU''' limits you. | |||
** If the game keeps having low FPS when running @ 1024×768/low textures then your CPU is most likely the issue. Mission scripts may be performance-hogging too. | |||
{{ Important | Please note that [[viewDistance]] (among other settings) impacts both GPU and CPU! }} | |||
== Creating your mission == | |||
{{ | * Be sure to create your scripts with the latest available commands and functions. | ||
** In {{arma3}} use [[remoteExec]] / [[remoteExecCall]] and '''DITCH [[BIS_fnc_MP]] FOR GOOD!''' See [[Arma 3 Remote Execution]] for more information. | |||
** In {{arma2}} network communication is done using the [[Multiplayer framework]]. | |||
* Use the available frameworks and functions for each topic, unless you replace them by third-party ones: | |||
** [[Arma 3 Respawn]] | |||
** [[Arma 3 Revive]] | |||
** [[Arma 3 Task Framework]] | |||
** [[Arma 3 Animated Briefing]] | |||
** [[Arma 3 Animated Opening]] | |||
** [[Arma 3 Dynamic Groups]] | |||
** [[Arma 3 Key Frame Animation]] | |||
** and most importantly: [[Functions]] | |||
== | == Performance impact table == | ||
==== | {|class="bikitable" | ||
* | ! Topic | ||
* | ! CPU | ||
* | ! GPU | ||
! Net-<br>work | |||
==== | ! Solution | ||
* If | |- | ||
| | |||
==== AI units quantity ==== | |||
| {{colorball|red}} | |||
| {{colorball|green}} | |||
| {{colorball|orange}} | |||
| | |||
* Use [[createAgent|Agents]] whenever possible | |||
* If a client has a low-end machine, they shouldn't lead a group of many AIs as these would then be locally computed. | |||
* [[Arma 3 Dynamic Simulation]] allows you to freeze AI that are distant from players. Many distance settings should be set according to the mission. | |||
{{ Important | Most if not all of the mission calculation (objectives, completion distance, etc.) must be done '''server-side'''. Local effects should be calculated '''client-side'''. }} | |||
{{ Informative | If you own more than one average computers, you could consider [[Arma 3 Headless Client|Headless client]] and code accordingly. }} | |||
|- | |||
| | |||
==== Objects quantity ==== | |||
| {{colorball|orange}} | |||
| {{colorball|orange}} | |||
| {{colorball|orange}} | |||
| The less objects, the more FPS you will have. | |||
* Lower the mission objects quantity | |||
** AI units, agents | |||
** vehicles, simple objects | |||
** weapon attachments (their proxies are [[attachedTo]]) | |||
** headgear, clothing, vests, backpacks | |||
** head-mounted devices (NVGs, etc.) | |||
* Lower [[viewDistance]] | |||
* Lower terrain details | |||
* Lower the [[Arma 3 Dynamic Simulation|Dynamic Simulation]] treshold | |||
* Use [[Arma 3 Simple Objects|Simple Objects]] | |||
* Use '''Garbage Collection''' in order to automatically delete bodies and wreckages: | |||
** {{arma3}}'s Eden-integrated [[Description.ext#Corpse_.26_wreck_management|Garbage Collection]] | |||
** {{arma2}}'s [[Garbage Collector]] | |||
** {{tkoh}}'s [[BIS_fnc_GC]] | |||
{{ Informative | only the ''on-screen'' objects will strongly impact GPU. }} | |||
|- | |||
| | |||
==== High-frequency scripts ==== | |||
| {{colorball|red}} | |||
| {{colorball|green}} | |||
| {{colorball|green}} | |||
| A [[while]]-loop checking without a minimum loop-[[sleep]] time is usually a sign of bad conception.<br> | |||
* <code>[[while]] { [[true]] } {{codecomment|// already "bad" if you don't know what you are doing}}</code> | |||
* [[trigger|Triggers]] check their set condition '''every 0.5 second''' (hardcoded value). If a large area is covered or condition code is too complex, this can be an issue. Convert them to scripts then. | |||
* creating [[createUnit|units]]/[[createVehicle|vehicles]] globally implies a network synchronisation. | |||
|- | |||
| | |||
==== High-frequency network messages ==== | |||
| {{colorball|orange}} | |||
| {{colorball|green}} | |||
| {{colorball|red}} | |||
| | |||
* Use [[publicVariable]] wisely; for specific cases, consider [[publicVariableServer]] / [[publicVariableClient]] | |||
* Creating [[createUnit|units]]/[[createVehicle|vehicles]] globally implies a network synchronisation, keep them to a minimum / at one-point in the mission. | |||
* keep the '''*global''' version of commands ([[hideObject]]/[[hideObjectGlobal]], etc) to a minimum | |||
* Lower client's [[viewDistance|view distance]] in order to lessen its object position update requests | |||
* | * | ||
|} | |||
{{ Informative | [[viewDistance|View distance]] can be separately set for each clients independently from the server's value, through scripting.<br> | |||
This can make or break performance for the client. }} | |||
== What else? == | |||
You have applied all these recommendations and yet, your mission still doesn't run well in multiplayer (but does in singleplayer); | |||
an answer to that is that you are using '''mods''', of which some are not well optimised, if at all. | |||
If you want to be sure, run the same mission with and without mods. If you have a big difference in performance, look no further. | |||
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[[Category:Sandbox]] | [[Category: Sandbox]] |
Revision as of 13:14, 29 June 2019
Introduction
This article will try to be a general guide about improving your mission's code and its performance.
As usual, moderation is the key so do not expect to have thousands of AI magically running 144 FPS. Everything comes at a cost, the tweaks on this page will simply allow you to calibrate your mission properly.
Before anything
Before optimising anything, make sure you do not have any performance issue running the game itself:
- Open the editor, place a unit in the area you like and test your computer.
- Arma 3 displays FPS when you go into video options
- Steam allows you to display FPS in a screen corner, in Settings > In game > FPS Counter
- Use (unofficial) Performance Guides to get better performances:
- Arma 3 performance guide
- Arma 2 performance guide
- Arma performance guide* Play your mission in singleplayer. If your mission runs fine, its network messages might very well be the issue. See Multiplayer Scripting for good practice tips.
- Usual bottlenecks:
- Lower your graphical settings (resolution, textures). If you get way better performances, at least your GPU limits you.
- If the game keeps having low FPS when running @ 1024×768/low textures then your CPU is most likely the issue. Mission scripts may be performance-hogging too.
Creating your mission
- Be sure to create your scripts with the latest available commands and functions.
- In Arma 3 use remoteExec / remoteExecCall and DITCH BIS_fnc_MP FOR GOOD! See Arma 3 Remote Execution for more information.
- In Arma 2 network communication is done using the Multiplayer framework.
- Use the available frameworks and functions for each topic, unless you replace them by third-party ones:
Performance impact table
Topic | CPU | GPU | Net- work |
Solution |
---|---|---|---|---|
AI units quantity |
Template:colorball | Template:colorball | Template:colorball |
|
Objects quantity |
Template:colorball | Template:colorball | Template:colorball | The less objects, the more FPS you will have.
|
High-frequency scripts |
Template:colorball | Template:colorball | Template:colorball | A while-loop checking without a minimum loop-sleep time is usually a sign of bad conception.
|
High-frequency network messages |
Template:colorball | Template:colorball | Template:colorball |
|
What else?
You have applied all these recommendations and yet, your mission still doesn't run well in multiplayer (but does in singleplayer); an answer to that is that you are using mods, of which some are not well optimised, if at all.
If you want to be sure, run the same mission with and without mods. If you have a big difference in performance, look no further.