setCombatMode: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Killzone Kid (talk | contribs) (format) |
||
Line 8: | Line 8: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Sets AI [[Group | group]] combat mode (engagement rules). Mode may be one of the following: | ||
Mode may be one of: | * <tt>"BLUE"</tt> : Never fire | ||
* "BLUE" | * <tt>"GREEN"</tt> : Hold fire - defend only | ||
* "GREEN" | * <tt>"WHITE"</tt> : Hold fire, engage at will | ||
* "WHITE" | * <tt>"YELLOW"</tt> : Fire at will | ||
* "YELLOW" | * <tt>"RED"</tt> : Fire at will, engage at will | ||
* "RED" | |||
See [[Combat Modes]] for more information on combat modes. | See [[Combat Modes]] for more information on combat modes. | ||
|DESCRIPTION= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | group [[setCombatMode]] mode |SYNTAX= | ||
|p1= | |p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used. |PARAMETER1= | ||
|p2= mode: [[String]] |PARAMETER2= | |p2= mode: [[String]] - See description|PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= |
Revision as of 15:33, 24 November 2019
Description
- Description:
- Sets AI group combat mode (engagement rules). Mode may be one of the following:
- "BLUE" : Never fire
- "GREEN" : Hold fire - defend only
- "WHITE" : Hold fire, engage at will
- "YELLOW" : Fire at will
- "RED" : Fire at will, engage at will
- Groups:
- Uncategorised
Syntax
- Syntax:
- group setCombatMode mode
- Parameters:
- group: Group or Object. If the argument is unit Object, unit's current group is used.
- mode: String - See description
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setCombatMode "BLUE";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters