allowCrewInImmobile: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:ArmA 2 OA: New Scripting Commands List" to "[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List") |
Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
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[[Category:Scripting Commands | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | [[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] |
Revision as of 22:33, 9 January 2020
Description
- Description:
- If true, units can be in a vehicle with broken tracks/wheels.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle allowCrewInImmobile bool
- Parameters:
- vehicle: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle allowCrewInImmobile true;
Additional Information
- See also:
- canMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 27, 2015 - 19:52 (UTC)
- Killzone Kid
-
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.60
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Arma 2: Operation Arrowhead: New Scripting Commands List