agents: Difference between revisions

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<dd class="notedate">Posted on April 4, 2012 - 10:48 (GMT)
<dd class="notedate">Posted on April 4, 2012 - 10:48 (GMT)
<dt class="note">'''[[User:Rocket|Rocket]]'''
<dt class="note">[[User:Rocket|Rocket]]
<dd class="note">Note that agents returns a reference to the agent itself, not the object. For example: '''{alive _x} count agents;''' would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: '''{alive (_x getVariable ["agentObject",objNull]) count agents;''' would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example:  
<dd class="note">Note that agents returns a reference to the agent itself, not the object. For example: '''{alive _x} count agents;''' would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: '''{alive (_x getVariable ["agentObject",objNull]) count agents;''' would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example:  
'''_agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];'''
'''_agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];'''


<dd class="notedate">Posted on August 1, 2013 - 21:55 (GMT)
<dd class="notedate">Posted on August 1, 2013 - 21:55 (GMT)
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dd class="note">Alternatively, to get object from agent reference use [[agent]] command.
<dd class="note">Alternatively, to get object from agent reference use [[agent]] command.
<!-- Note Section END -->
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Revision as of 16:02, 17 May 2020

Hover & click on the images for description

Description

Description:
Return a list of agents in the current mission.
Groups:
Uncategorised

Syntax

Syntax:
agents
Return Value:
Array of Team Members

Examples

Example 1:
{agent _x moveTo position player} forEach agents;

Additional Information

See also:
agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 4, 2012 - 10:48 (GMT)
Rocket
Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
Posted on August 1, 2013 - 21:55 (GMT)
Killzone_Kid
Alternatively, to get object from agent reference use agent command.

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