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| Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath. | | Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath.<br> | ||
The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of [[BIS_fnc_relPos]]. |DESCRIPTION= | |||
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| | | [[getPos]] object |SYNTAX= | ||
|p1 = object: [[Object]]|PARAMETER1= | |p1 = object: [[Object]]|PARAMETER1= | ||
| [[Array]] - format [[PositionAGLS]] |RETURNVALUE= | | [[Array]] - format [[PositionAGLS]] |RETURNVALUE= | ||
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| s2= | |s2= [[getPos]] location |SYNTAX2= | ||
|p21= location: [[Location]] |PARAMETER21= | |p21= location: [[Location]] |PARAMETER21= | ||
| r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location |RETURNVALUE2= | |r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location |RETURNVALUE2= | ||
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|s3= origin [[getPos]] [distance, heading] {{since|arma3|1.55.133361|y}} |SYNTAX3= | |||
|p41= origin: [[Object]], [[Position2D]] or [[Position3D]] |PARAMETER41= | |||
|p42= distance: [[Number]] - distance from position |PARAMETER43= | |||
|p43= heading: [[Number]] - in which compass direction |PARAMETER44= | |||
|p43 | |||
| r3= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE3= | | r3= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE3= | ||
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|x2 = [[getPos]] vs. other methods (over sea) | |x2 = [[getPos]] vs. other methods (over sea) | ||
<code>[[diag_log]] [[getPos]] ship; | <code>[[diag_log]] [[getPos]] ship; // [2412.01, 6036.33, -0.839965] | ||
[[diag_log]] [[getPosATL]] ship; | [[diag_log]] [[getPosATL]] ship; // [2412.01, 6036.33, 19.4266] | ||
[[diag_log]] [[getPosASL]] ship; | [[diag_log]] [[getPosASL]] ship; // [2412.01, 6036.33, -0.920066] | ||
[[diag_log]] [[getPosASLW]] ship; | [[diag_log]] [[getPosASLW]] ship; // [2412.01, 6036.33, -0.865981] | ||
[[diag_log]] [[visiblePosition]] ship; | [[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | ||
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | [[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | ||
[[diag_log]] [[position]] ship; | [[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |EXAMPLE2= | ||
|x3 = [[getPos]] vs. other methods (over land) | |x3 = [[getPos]] vs. other methods (over land) | ||
<code>[[diag_log]] [[getPos]] car; | <code>[[diag_log]] [[getPos]] car; // [2508.64, 5681.47, 0.0609589] | ||
[[diag_log]] [[getPosATL]] car; | [[diag_log]] [[getPosATL]] car; // [2508.64, 5681.47, 0.0356369] | ||
[[diag_log]] [[getPosASL]] car; | [[diag_log]] [[getPosASL]] car; // [2508.64, 5681.47, 71.718] | ||
[[diag_log]] [[getPosASLW]] car; | [[diag_log]] [[getPosASLW]] car; // [2508.64, 5681.47, 71.718] | ||
[[diag_log]] [[visiblePosition]] car; | [[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | ||
[[diag_log]] [[visiblePositionASL]] car; | [[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | ||
[[diag_log]] [[position]] car; | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |EXAMPLE3= | ||
| | |x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100, 45];</code> |EXAMPLE4= | ||
| [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |SEEALSO= | |||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 16 Feb, 2007 | <dd class="notedate">Posted on 16 Feb, 2007</dd> | ||
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]<dd class="note"> | <dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt> | ||
<dd class="note"> | |||
<code>[[getPos]] obj [[select]] 2 </code> | |||
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | ||
</dd> | |||
<dd class="notedate">Posted on 23 Nov, 2011 | <dd class="notedate">Posted on 23 Nov, 2011</dd> | ||
<dt class="note">[[User:Tankbuster|Tankbuster]]<dd class="note"> | <dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | ||
You can use getPos and setPos on triggers. | <dd class="note"> | ||
You can use [[getPos]] and [[setPos]] on triggers. | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Armed Assault | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Object Information|{{uc:{{PAGENAME}}}}]] |
Revision as of 18:28, 8 August 2020
Description
- Description:
- Returns object or location position. If the argument is the object, the return value is in format PositionAGLS. Z value is height over the surface underneath.
The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of BIS_fnc_relPos. - Groups:
- Uncategorised
Syntax 1
- Syntax:
- getPos object
- Parameters:
- object: Object
- Return Value:
- Array - format PositionAGLS
Syntax 2
- Syntax:
- getPos location
- Parameters:
- location: Location
- Return Value:
- Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location
Syntax 3
- Syntax:
- origin getPos [distance, heading] Template:since
- Parameters:
- origin: Object, Position2D or Position3D
- distance: Number - distance from position
- heading: Number - in which compass direction
- Return Value:
- Array - format [x,y,z], where z is land surface in format PositionAGL
Examples
- Example 1:
hintSilent str getPos player;
- Example 2:
- getPos vs. other methods (over sea)
diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
- Example 3:
- getPos vs. other methods (over land)
diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
- Example 4:
- Find position 100 metres and 45 degrees from player position:
player getPos [100, 45];
Additional Information
- See also:
- getPosVisualgetRelPossetPossetPosAGLSpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
getPos obj select 2
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Information