cutRsc: Difference between revisions
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| Display a resource defined in RscTitles of the mission's [[Description.ext]], the campaign's description.ext or the global config. | | Display a resource defined in RscTitles of the mission's [[Description.ext]], the campaign's description.ext or the global config. | ||
{{Feature arma3|For greater efficiency and ease of modability it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673}}|DESCRIPTION= | {{Feature arma3|For greater efficiency and ease of modability, it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673.}} |DESCRIPTION= | ||
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| '''cutRsc''' [class, type, speed, showInMap] |SYNTAX= | | '''cutRsc''' [class, type, speed, showInMap] |SYNTAX= | ||
|p1= [class, type, speed, showInMap]: [[Array]]|Parameter1= | |||
|p1= [class, type, speed, showInMap]: [[Array]] |Parameter1= | |||
|p2= class: [[String]] - the class name of the resource. ("Default" will remove the current resource.) |PARAMETER2= | |p2= class: [[String]] - the class name of the resource. ("Default" will remove the current resource.) |PARAMETER2= | ||
|p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.|PARAMETER3= | |p3= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.|PARAMETER3= | ||
|p4= speed (Optional): [[Number]] - Time in seconds to fade in resource. | |||
|p5= showInMap (Optional): [[Boolean]] - [[false]] to hide the text when the map is opened. | |p4= speed (Optional, default -1): [[Number]] - Time in seconds to fade in resource. |PARAMETER4= | ||
|p5= showInMap (Optional, default [[true]]): [[Boolean]] - [[false]] to hide the text when the map is opened. |PARAMETER5= | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|s2= layer '''cutRsc''' [class, type, speed, showInMap]|SYNTAX2= | |s2= layer '''cutRsc''' [class, type, speed, showInMap]|SYNTAX2= | ||
|p21= layer: [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100. |PARAMETER21= | |p21= layer: [[Number]] or [[String]] | ||
* [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100 | |||
* [[String]] - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE {{since|arma3|1.57.134673|y}} |PARAMETER21= | |||
|p22 | |p22= class: [[String]] - the class name of the resource. ("Default" will remove the current resource.) |PARAMETER22= | ||
|p23= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. |PARAMETER23= | |||
|p24= speed: [[Number]] - (Optional, default -1) Time in seconds to fade in resource. |PARAMETER24= | |||
|p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened. |PARAMETER25= | |||
|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= | ||
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|x3= <code>_layer = "layer1" [[cutRsc]] ["binocular", "PLAIN", 2];</code> |EXAMPLE3= | |x3= <code>_layer = "layer1" [[cutRsc]] ["binocular", "PLAIN", 2];</code> |EXAMPLE3= | ||
|x4= Create IGUI display | |x4= <code>{{cc|Create IGUI display}} | ||
_display | {{cc|Such display can be closed with [[closeDisplay]] command or by overwriting the same cut layer with another output.}} | ||
{{cc|Note that "Unload" EH for some reason does not work with such display.}} | |||
"someLayer" [[cutRsc]] ["RscTitleDisplayEmpty", "PLAIN"]; | |||
[[private]] _display {{=}} [[uiNamespace]] [[getVariable]] "RscTitleDisplayEmpty";</code> |EXAMPLE4= | |||
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Alternatively, you can use cutText, yes [[cutText]] command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer: | Alternatively, you can use cutText, yes [[cutText]] command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer: | ||
<code>[[cutRsc]] ["myRsc", "PLAIN"]; | <code>[[cutRsc]] ["myRsc", "PLAIN"]; {{cc|show}} | ||
[[cutText]] ["", "PLAIN"]; | [[cutText]] ["", "PLAIN"]; {{cc|remove}}</code> | ||
<code>10 [[cutRsc]] ["myRsc", "PLAIN"]; | <code>10 [[cutRsc]] ["myRsc", "PLAIN"]; {{cc|show}} | ||
10 [[cutText]] ["", "PLAIN"]; | 10 [[cutText]] ["", "PLAIN"]; {{cc|remove}}</code> | ||
Also if you use layers would be a good idea to register them with [[BIS_fnc_rscLayer]] to avoid possible clashes with other layers: | Also if you use layers would be a good idea to register them with [[BIS_fnc_rscLayer]] to avoid possible clashes with other layers: | ||
<code>("myLayerName" [[call]] [[BIS_fnc_rscLayer]]) [[cutRsc]] ["myRsc","PLAIN"]; | <code>("myLayerName" [[call]] [[BIS_fnc_rscLayer]]) [[cutRsc]] ["myRsc","PLAIN"]; {{cc|show}} | ||
("myLayerName" [[call]] [[BIS_fnc_rscLayer]]) [[cutText]] ["","PLAIN"]; | ("myLayerName" [[call]] [[BIS_fnc_rscLayer]]) [[cutText]] ["","PLAIN"]; {{cc|remove}}</code> | ||
You can also immediately remove resource with [[cutFadeOut]] command:<code>123 [[cutFadeOut]] 0;</code> | You can also immediately remove resource with [[cutFadeOut]] command:<code>123 [[cutFadeOut]] 0;</code> |
Revision as of 18:04, 22 December 2020
Description
- Description:
- Display a resource defined in RscTitles of the mission's Description.ext, the campaign's description.ext or the global config.
- Groups:
- GUI Control
Syntax
- Syntax:
- cutRsc [class, type, speed, showInMap]
- Parameters:
- [class, type, speed, showInMap]: Array
- class: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed (Optional, default -1): Number - Time in seconds to fade in resource.
- showInMap (Optional, default true): Boolean - false to hide the text when the map is opened.
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- layer cutRsc [class, type, speed, showInMap]
- Parameters:
- layer: Number or String
- Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100
- String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE Template:since
- class: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) Time in seconds to fade in resource.
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
- Return Value:
- Nothing
Examples
- Example 1:
cutRsc ["binocular", "PLAIN"]; cutRsc ["binocular", "PLAIN", 2]; cutRsc ["binocular", "PLAIN", 2, false];
- Example 2:
2 cutRsc ["binocular", "PLAIN", 2];
- Example 3:
_layer = "layer1" cutRsc ["binocular", "PLAIN", 2];
- Example 4:
// Create IGUI display // Such display can be closed with closeDisplay command or by overwriting the same cut layer with another output. // Note that "Unload" EH for some reason does not work with such display. "someLayer" cutRsc ["RscTitleDisplayEmpty", "PLAIN"]; private _display = uiNamespace getVariable "RscTitleDisplayEmpty";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- Posted on 17 Oct, 2013
- Killzone_Kid
-
Regarding removing current resource with cutRsc ["Default", "PLAIN"]. If it does't work and it gives you error message that "Default" is not found, add it by yourself to RscTitles in description.ext so it looks like this:
class RscTitles { class Default { idd = -1; fadein = 0; fadeout = 0; duration = 0; }; };
Alternatively, you can use cutText, yes cutText command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer:
cutRsc ["myRsc", "PLAIN"]; // show cutText ["", "PLAIN"]; // remove
10 cutRsc ["myRsc", "PLAIN"]; // show 10 cutText ["", "PLAIN"]; // remove
Also if you use layers would be a good idea to register them with BIS_fnc_rscLayer to avoid possible clashes with other layers:
("myLayerName" call BIS_fnc_rscLayer) cutRsc ["myRsc","PLAIN"]; // show ("myLayerName" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; // remove
You can also immediately remove resource with cutFadeOut command:
123 cutFadeOut 0;
Bottom Section
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters