BIS fnc isInsideArea: Difference between revisions

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|x1= <code>_center = getPos player;
|x1= <code>_size = [5, 5];
_size = [ 5, 5 ];
_checkPos = [[getPos]] player]];
_checkPos = getPos player;
//Check an area, centered on the player that is 10m wide and 10m tall
//Check an area, centered on the player that is 10m wide and 10m tall
_inArea = [ _center, _size, _checkPos ] call BIS_fnc_isInsideArea;</code> |EXAMPLE1=  
_inArea = [_checkPos, _size, _checkPos] [[call]] [[BIS_fnc_isInsideArea]];</code> |EXAMPLE1=  
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Revision as of 08:38, 25 September 2020

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Description

Description:
Detects whether a position is within a square area of given size about center.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[center, size, position ] call BIS_fnc_isInsideArea
Parameters:
center: Array - Center Position of area to check
size: Array - [x,y] offsets from center
position: Array - Position to check
Return Value:
Boolean - true when position is in area, false otherwise

Examples

Example 1:
_size = [5, 5]; _checkPos = getPos player]]; //Check an area, centered on the player that is 10m wide and 10m tall _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;

Additional Information

See also:
createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector

Notes

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Notes

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