BIS fnc isInsideArea: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 20: | Line 20: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}} | ||
{{cc|Check an area, centered on the player that is 10m wide and 10m tall}} | |||
_size = [5, 5]; | _size = [5, 5]; | ||
_checkPos = [[getPos]] [[player]]; | _checkPos = [[getPos]] [[player]]; |
Revision as of 08:38, 25 September 2020
Description
- Description:
- Detects whether a position is within a square area of given size about center.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [center, size, position ] call BIS_fnc_isInsideArea
- Parameters:
- center: Array - Center Position of area to check
- size: Array - [x,y] offsets from center
- position: Array - Position to check
- Return Value:
- Boolean - true when position is in area, false otherwise
Examples
- Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;
Additional Information
- See also:
- createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note