BIS fnc isInsideArea: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Geometry(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Geometry |GROUP1=
|gr1 = Geometry |GROUP1=
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| Detects whether a position is within a square area of given size about center. |DESCRIPTION=
| Detects whether a position is within a square area of given size about center. |DESCRIPTION=
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| [center, size, position ] call [[BIS_fnc_isInsideArea]] |SYNTAX=
| [center, size, position ] call [[BIS_fnc_isInsideArea]] |SYNTAX=
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| [[Boolean]] - true when position is in area, false otherwise|RETURNVALUE=
| [[Boolean]] - true when position is in area, false otherwise|RETURNVALUE=
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|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}}
|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}}
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_checkPos = [[getPos]] [[player]];
_checkPos = [[getPos]] [[player]];
_inArea = [_checkPos, _size, _checkPos] [[call]] [[BIS_fnc_isInsideArea]];</code> |EXAMPLE1=  
_inArea = [_checkPos, _size, _checkPos] [[call]] [[BIS_fnc_isInsideArea]];</code> |EXAMPLE1=  
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| [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[BIS_fnc_inAngleSector]] |SEEALSO=
| [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[BIS_fnc_inAngleSector]] |SEEALSO=

Revision as of 23:22, 16 January 2021

Hover & click on the images for description

Description

Description:
Detects whether a position is within a square area of given size about center.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, size, position ] call BIS_fnc_isInsideArea
Parameters:
center: Array - Center Position of area to check
size: Array - [x,y] offsets from center
position: Array - Position to check
Return Value:
Boolean - true when position is in area, false otherwise

Examples

Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;

Additional Information

See also:
createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector

Notes

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Notes

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