assignedTarget: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?]]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)]]" to "{{GameCategory|arma2|Scripting Commands}}") |
||
Line 46: | Line 46: | ||
[[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]] | ||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} | ||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 07:18, 8 January 2021
Description
- Description:
- Returns the target assigned to an unit or the vehicle's effectiveCommander. The target can be assigned by the group/vehicle/formation leader (as player via quick command menu or "target" complex command menu).
To unassign the target use doWatch objNull or commandWatch objNull or as player and group leader order "no target" in the "target" complex command menu. - Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_target = assignedTarget _T72
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note