isManualFire: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
Line 38: Line 38:
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]



Revision as of 02:16, 10 January 2021

Hover & click on the images for description

Description

Description:
Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
Groups:
Weapons

Syntax

Syntax:
isManualFire vehicleName
Parameters:
vehicleName: Object
Return Value:
Boolean

Examples

Example 1:
_bool = isManualFire vehicle player;

Additional Information

See also:
firedoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 5, 2017 - 05:35 (UTC)
AgentRev
Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.