deleteGroupWhenEmpty: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.68 | |1.68 | ||
|arg= global | |arg= global | ||
|eff= global | |eff= global | ||
|gr1= Groups | |gr1= Groups | ||
| Marks given group for auto-deletion when group is empty. [[true|True]] will mark the group for auto-deletion, however [[false]] will only unmark the group that was marked previously. Other engine group auto-deletion mechanisms in place are not affected by this. | | Marks given group for auto-deletion when group is empty. [[true|True]] will mark the group for auto-deletion, however [[false]] will only unmark the group that was marked previously. Other engine group auto-deletion mechanisms in place are not affected by this. | ||
{{Informative | It might take up to a minute for the groups marked for auto-deletion when empty to get deleted when they become empty.}} | {{Informative | It might take up to a minute for the groups marked for auto-deletion when empty to get deleted when they become empty.}} | ||
| group [[deleteGroupWhenEmpty]] delete | | group [[deleteGroupWhenEmpty]] delete | ||
|p1= group: [[Group]] | |p1= group: [[Group]] | ||
|p2= delete: [[Boolean]] - [[true]] to mark for auto-deletion | |p2= delete: [[Boolean]] - [[true]] to mark for auto-deletion | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_group [[deleteGroupWhenEmpty]] [[true]];</code> | |x1= <code>_group [[deleteGroupWhenEmpty]] [[true]];</code> | ||
| [[deleteGroup]], [[isGroupDeletedWhenEmpty]], [[createGroup]], [[group]], [[setGroupId]], [[groupID]], [[units]], [[groupFromNetId]], [[netId]], [[leader]], [[selectLeader]], [[join]], [[createCenter]], [[createUnit]], [[createVehicle]], [[Side]] | | [[deleteGroup]], [[isGroupDeletedWhenEmpty]], [[createGroup]], [[group]], [[setGroupId]], [[groupID]], [[units]], [[groupFromNetId]], [[netId]], [[leader]], [[selectLeader]], [[join]], [[createCenter]], [[createUnit]], [[createVehicle]], [[Side]] | ||
}} | }} | ||
Revision as of 00:27, 18 January 2021
Description
- Description:
- Marks given group for auto-deletion when group is empty. True will mark the group for auto-deletion, however false will only unmark the group that was marked previously. Other engine group auto-deletion mechanisms in place are not affected by this.
- Groups:
- Groups
Syntax
- Syntax:
- group deleteGroupWhenEmpty delete
- Parameters:
- group: Group
- delete: Boolean - true to mark for auto-deletion
- Return Value:
- Nothing
Examples
- Example 1:
_group deleteGroupWhenEmpty true;
Additional Information
- See also:
- deleteGroupisGroupDeletedWhenEmptycreateGroupgroupsetGroupIdgroupIDunitsgroupFromNetIdnetIdleaderselectLeaderjoincreateCentercreateUnitcreateVehicleSide
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 8, 2018 - 22:01 (UTC)
- Wyqer
-
It seems, that the argument has to be local (like for deleteGroup).
So if you run it on a server and the group isn't local to the server this wouldn't work:
_group deleteGroupWhenEmpty true;
But this would work:if (local _group) then { _group deleteGroupWhenEmpty true; } else { [_group, true] remoteExec ["deleteGroupWhenEmpty", groupOwner _group]; };