ctrlCreate: Difference between revisions
Lou Montana (talk | contribs) m (Fix bad edits) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
||
Line 152: | Line 152: | ||
| [[allControls]], [[allDisplays]], [[controlsGroupCtrl]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlClassName]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[displayParent]] | | [[allControls]], [[allDisplays]], [[controlsGroupCtrl]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlClassName]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[displayParent]] | ||
| | | | ||
}} | }} | ||
Revision as of 10:27, 18 January 2021
Description
- Description:
- Creates a new control in the given display.
The control class could be an existing class from the main config or a custom class defined in the mission config. The main config is searched first, if the class does not exist there, the mission config is searched. Some of the common controls defined in the main config that can be used with this command:Class Description Available since RscText simple text box RscStructuredText text box which supports structured text RscTextMulti simple multiline text box RscPicture simple picture box RscPictureKeepAspect picture box that doesn't stretch picture RscEdit input box RscEditMulti multiline input box RscEditReadOnly input box with canModify = false; v1.97 RscEditMultiReadOnly multiline input box with canModify = false; v1.97 RscTree tree view control RscTreeMulti multi-select tree view v2.01 RscTreeSearch searchable tree view control (see Example 4) RscVideo picture control with autostart for video texture (see BIS_fnc_playVideo) RscVideoKeepAspect picture control for video to keep original video aspect ratio RscButtonMenuBIKI shortcut button with url pointing to "https://community.bistudio.com/wiki/" v1.97 RscControlsGroup default controls group RscControlsGroupNoScrollbars controls group without scrollbars RscControlsGroupNoHScrollbars controls group without horizontal scrollbar RscControlsGroupNoVScrollbars controls group without vertical scrollbar - Groups:
- GUI Control
Syntax
- Syntax:
- display ctrlCreate [class, idc, controlsGroup]
- Parameters:
- display: Display - Display in which control will be created
- [class, idc, controlsGroup]: Array
- class: String - Existing classname (see ctrlCreate/classnames) of the new control (Since Arma 3 v1.69.141213 it is possible to use classes defined in mission config)
- idc: Number - IDC of the new control (use -1 if you don't care what it should be)
- controlsGroup (Optional): Control - Creates controls in existing controls group
- Return Value:
- Control
Examples
- Example 1:
_display ctrlCreate ["RscText", 1234];
- Example 2:
_map = findDisplay 46 ctrlCreate ["RscMapControl", -1]; _multiLineText = findDisplay 46 ctrlCreate ["RscTextMulti", -1]; _multiLineEdit = findDisplay 46 ctrlCreate ["RscEditMulti", -1];
- Example 3:
myControl = findDisplay 0 ctrlCreate ["RscText", 1234, findDisplay 0 displayCtrl 2300];
- Example 4:
- Create Tree View control with search. Available RscTreeSearch class is hardcoded to be used with RscEdit with idc 645. Example below demonstrates how to. After tree is generated, try typing something in the top box.
[] spawn { disableSerialization; _display = findDisplay 46 createDisplay "RscDisplayEmpty"; _edit = _display ctrlCreate ["RscEdit", 645]; _edit ctrlSetPosition [0,0,1,0.04]; _edit ctrlSetBackgroundColor [0,0,0,1]; _edit ctrlCommit 0; _tv = _display ctrlCreate ["RscTreeSearch", -1]; _tv ctrlSetFont "EtelkaMonospacePro"; _tv ctrlSetFontHeight 0.03; _tv ctrlSetPosition [0,0.06,1,0.94]; _tv ctrlSetBackgroundColor [0,0,0,1]; _tv ctrlCommit 0; _classes = "true" configClasses (configFile >> "CfgVehicles"); for "_i" from 0 to 5 do { _tv tvAdd [[], configName selectRandom _classes]; for "_j" from 0 to 5 do { _tv tvAdd [[_i], configName selectRandom _classes]; for "_k" from 0 to 5 do { _tv tvAdd [[_i, _j], configName selectRandom _classes]; for "_n" from 0 to 5 do { _tv tvAdd [[_i, _j, _k], configName selectRandom _classes]; }; }; }; }; };
- Example 5:
- Create a simple submit edit box and show content in hint:
disableSerialization;
private _display = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGroup = _display ctrlCreate ["RscControlsGroupNoScrollbars", -1]; private _ctrlBackground = _display ctrlCreate ["RscTextMulti", -1, _ctrlGroup]; IDD_EDIT_BOX = 123; private _ctrlEdit = _display ctrlCreate ["RscEditMulti", IDD_EDIT_BOX, _ctrlGroup]; private _ctrlButton = _display ctrlCreate ["RscShortcutButton", -1, _ctrlGroup]; _ctrlGroup ctrlSetPosition [0.5, 0.5, 0, 0]; _ctrlGroup ctrlCommit 0; _ctrlBackground ctrlSetPosition [0, 0, 0.5, 0.5]; _ctrlBackground ctrlSetBackgroundColor [0.5, 0.5, 0.5, 0.9]; _ctrlBackground ctrlSetText "ENTER TEXT:"; _ctrlBackground ctrlEnable false; _ctrlBackground ctrlCommit 0; _ctrlEdit ctrlSetPosition [0.01, 0.05, 0.48, 0.34]; _ctrlEdit ctrlSetBackgroundColor [0, 0, 0, 0.5]; _ctrlEdit ctrlCommit 0; _ctrlButton ctrlSetPosition [0.185, 0.42, 0.13, 0.05]; _ctrlButton ctrlCommit 0; _ctrlButton ctrlSetText "SUBMIT"; _ctrlButton ctrlAddEventHandler ["ButtonClick", { params ["_ctrl"]; _display = ctrlParent _ctrl; _text = ctrlText (_display displayCtrl IDD_EDIT_BOX); if (_text == "") then { _text = "EMPTY" }; hint _text; _display closeDisplay 1; }]; ctrlSetFocus _ctrlEdit; _ctrlGroup ctrlSetPosition [0.25, 0.25, 0.5, 0.5]; _ctrlGroup ctrlCommit 0.1;
playSound "Hint3";
Additional Information
- See also:
- allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 16, 2019 - 07:09 (UTC)
- R3vo
-
Regarding search speed in example 4:
The search is incredible slow if items are only added to the first level. As soon as multiple levels are added, the search becomes faster.
Therefore it is not recommended to use a CT_TREE control as CT_LISTBOX just to have access to the engine driven incremental search.
Update: Since 2.01 the engine driven search has become drastically faster. Therefore it is now even possible to use a CT_TREE controls as CT_LISTBOX and have excess to the build-in search functionality.