Tom 48 97/Temp FunctionList – User

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m (Text replacement - "\[\[BIS[ _]fnc[ _]A([^A-Z])" to "[[BIS_fnc_a$1")
m (Text replacement - "\[\[BIS[ _]fnc[ _]D([^A-Z])" to "[[BIS_fnc_d$1")
Line 86: Line 86:
# [[BIS_fnc_diagObjectPerformance]]
# [[BIS_fnc_diagObjectPerformance]]
# [[BIS_fnc_disableRevive]]
# [[BIS_fnc_disableRevive]]
# [[BIS_fnc_Door]]
# [[BIS_fnc_door]]
# [[BIS_fnc_DoorClose]]
# [[BIS_fnc_doorClose]]
# [[BIS_fnc_DoorNoHandleClose]]
# [[BIS_fnc_doorNoHandleClose]]
# [[BIS_fnc_DoorNoHandleOpen]]
# [[BIS_fnc_doorNoHandleOpen]]
# [[BIS_fnc_DoorOpen]]
# [[BIS_fnc_doorOpen]]
# [[BIS_fnc_easeIn]]
# [[BIS_fnc_easeIn]]
# [[BIS_fnc_easeInOut]]
# [[BIS_fnc_easeInOut]]

Revision as of 00:23, 28 January 2021

  1. BIS_fnc_3den_init
  2. BIS_fnc_3den_onKeyDown
  3. BIS_fnc_3den_onKeyUp
  4. BIS_fnc_3den_onMissionLoad
  5. BIS_fnc_3den_onMissionNew
  6. BIS_fnc_3den_onMissionPreviewEnd
  7. BIS_fnc_3den_onSelectionChange
  8. BIS_fnc_3DENAttributeDoorStates
  9. BIS_fnc_aircraftFoldingWings
  10. BIS_fnc_aircraftTailhookAi
  11. BIS_fnc_animatedBriefing
  12. BIS_fnc_animatedOpening
  13. BIS_fnc_animatedScreen
  14. BIS_fnc_animatePicture
  15. BIS_fnc_berp
  16. BIS_fnc_berpVector
  17. BIS_fnc_bezierInterpolate
  18. BIS_fnc_bezierInterpolateVector
  19. BIS_fnc_bezierLength
  20. BIS_fnc_blinkMarker
  21. BIS_fnc_bounceIn
  22. BIS_fnc_bounceInOut
  23. BIS_fnc_bounceInOutVector
  24. BIS_fnc_bounceInVector
  25. BIS_fnc_bounceOut
  26. BIS_fnc_bounceOutVector
  27. BIS_fnc_camera_deleted
  28. BIS_fnc_camera_edenAttributesChanged
  29. BIS_fnc_camera_edenConnectionChanged
  30. BIS_fnc_camera_edenDeleted
  31. BIS_fnc_camera_edenInit
  32. BIS_fnc_camera_edenIsSelected
  33. BIS_fnc_camera_edenRegisteredToWorld
  34. BIS_fnc_camera_edenReset
  35. BIS_fnc_camera_edenSelectionChanged
  36. BIS_fnc_camera_edenUnregisteredFromWorld
  37. BIS_fnc_camera_getCam
  38. BIS_fnc_camera_getCinemaBordersEnabled
  39. BIS_fnc_camera_getFocus
  40. BIS_fnc_camera_getFOV
  41. BIS_fnc_camera_getHUDEnabled
  42. BIS_fnc_camera_getVisionMode
  43. BIS_fnc_camera_init
  44. BIS_fnc_camera_setCam
  45. BIS_fnc_camera_setCinemaBordersEnabled
  46. BIS_fnc_camera_setFocus
  47. BIS_fnc_camera_setFOV
  48. BIS_fnc_camera_setHUDEnabled
  49. BIS_fnc_camera_setVisionMode
  50. BIS_fnc_camera_tick
  51. BIS_fnc_cancelMarker
  52. BIS_fnc_changeColorMarker
  53. BIS_fnc_clamp
  54. BIS_fnc_clampVector
  55. BIS_fnc_clerp
  56. BIS_fnc_colorMarker
  57. BIS_fnc_controlPoint_compute
  58. BIS_fnc_controlPoint_computeOwnerKey
  59. BIS_fnc_controlPoint_edenAttributesChanged
  60. BIS_fnc_controlPoint_edenConnectionChanged
  61. BIS_fnc_controlPoint_edenDragged
  62. BIS_fnc_controlPoint_edenIsSelected
  63. BIS_fnc_controlPoint_edenRegisteredToWorld
  64. BIS_fnc_controlPoint_edenUnregisteredFromWorld
  65. BIS_fnc_controlPoint_getOwnerKey
  66. BIS_fnc_controlPoint_isArrive
  67. BIS_fnc_controlPoint_setIsArrive
  68. BIS_fnc_CPDummy
  69. BIS_fnc_CPFindEmptyPosition
  70. BIS_fnc_CPInit
  71. BIS_fnc_CPLog
  72. BIS_fnc_CPPickSafeDir
  73. BIS_fnc_CPSafeAzimuths
  74. BIS_fnc_CPSendReinforcements
  75. BIS_fnc_CPSpawnGarrisonGrp
  76. BIS_fnc_CPWaitUntil
  77. BIS_fnc_createTooltip
  78. BIS_fnc_debugConsoleExec
  79. BIS_fnc_debugProfile
  80. BIS_fnc_decodeFlags2
  81. BIS_fnc_decodeFlags4
  82. BIS_fnc_decodeFlags8
  83. BIS_fnc_deltaTime
  84. BIS_fnc_diagMacrosEditorPreview
  85. BIS_fnc_diagMacrosSimpleObject
  86. BIS_fnc_diagObjectPerformance
  87. BIS_fnc_disableRevive
  88. BIS_fnc_door
  89. BIS_fnc_doorClose
  90. BIS_fnc_doorNoHandleClose
  91. BIS_fnc_doorNoHandleOpen
  92. BIS_fnc_doorOpen
  93. BIS_fnc_easeIn
  94. BIS_fnc_easeInOut
  95. BIS_fnc_easeInOutVector
  96. BIS_fnc_easeInVector
  97. BIS_fnc_easeOut
  98. BIS_fnc_easeOutVector
  99. BIS_fnc_encodeFlags2
  100. BIS_fnc_encodeFlags4
  101. BIS_fnc_encodeFlags8
  102. BIS_fnc_errorParamsType
  103. BIS_fnc_eventTimeline
  104. BIS_fnc_EXP_camp_addTickets
  105. BIS_fnc_EXP_camp_balanceGroup
  106. BIS_fnc_EXP_camp_checkpoint
  107. BIS_fnc_EXP_camp_dynamicAISkill
  108. BIS_fnc_EXP_camp_getCinematicMode
  109. BIS_fnc_EXP_camp_getPlayersGroup
  110. BIS_fnc_EXP_camp_guidedProjectile
  111. BIS_fnc_EXP_camp_hasMissionStarted
  112. BIS_fnc_EXP_camp_IFF
  113. BIS_fnc_EXP_camp_initCharacter
  114. BIS_fnc_EXP_camp_initClasses
  115. BIS_fnc_EXP_camp_initDifficulty
  116. BIS_fnc_EXP_camp_lobby
  117. BIS_fnc_EXP_camp_lobby_clearVars
  118. BIS_fnc_EXP_camp_lobby_ctrlSetColor
  119. BIS_fnc_EXP_camp_lobby_findHost
  120. BIS_fnc_EXP_camp_lobby_getHostSettings
  121. BIS_fnc_EXP_camp_lobby_getPlayerSquadName
  122. BIS_fnc_EXP_camp_lobby_go
  123. BIS_fnc_EXP_camp_lobby_intro
  124. BIS_fnc_EXP_camp_lobby_launch
  125. BIS_fnc_EXP_camp_lobby_loop
  126. BIS_fnc_EXP_camp_lobby_missionCountdown
  127. BIS_fnc_EXP_camp_lobby_onLoad
  128. BIS_fnc_EXP_camp_lobby_onUnLoad
  129. BIS_fnc_EXP_camp_lobby_playMissionVideo
  130. BIS_fnc_EXP_camp_lobby_serverPing
  131. BIS_fnc_EXP_camp_lobby_serverUpdate
  132. BIS_fnc_EXP_camp_lobby_structuredText
  133. BIS_fnc_EXP_camp_lobby_UIMilitaryManager
  134. BIS_fnc_EXP_camp_lobby_UIMissionCountdown
  135. BIS_fnc_EXP_camp_lobby_UIMissionManager
  136. BIS_fnc_EXP_camp_lobby_UIOverlayManager
  137. BIS_fnc_EXP_camp_lobby_UIProgressManager
  138. BIS_fnc_EXP_camp_lobby_UISettingsManager
  139. BIS_fnc_EXP_camp_lobby_updateHostSettings
  140. BIS_fnc_EXP_camp_lobby_updateIntel
  141. BIS_fnc_EXP_camp_lobby_updateMilitaryEfficiency
  142. BIS_fnc_EXP_camp_lobby_updatePlayers
  143. BIS_fnc_EXP_camp_lobby_updatePlayerStatus
  144. BIS_fnc_EXP_camp_manager
  145. BIS_fnc_EXP_camp_manager_getState
  146. BIS_fnc_EXP_camp_manager_onPlayerRegistered
  147. BIS_fnc_EXP_camp_manager_setState
  148. BIS_fnc_EXP_camp_manager_triggerEvent
  149. BIS_fnc_EXP_camp_playerChecklist
  150. BIS_fnc_EXP_camp_playTimelineVideo
  151. BIS_fnc_EXP_camp_replaceVehicles
  152. BIS_fnc_EXP_camp_setCinematicMode
  153. BIS_fnc_EXP_camp_setSkill
  154. BIS_fnc_findLookAt
  155. BIS_fnc_getBorderMarkers
  156. BIS_fnc_getMarkers
  157. BIS_fnc_getMarkerState
  158. BIS_fnc_HatchClose
  159. BIS_fnc_HatchOpen
  160. BIS_fnc_hermite
  161. BIS_fnc_hermiteVector
  162. BIS_fnc_HEXtoRGB
  163. BIS_fnc_hideMarker
  164. BIS_fnc_hideMarkerArray
  165. BIS_fnc_initWorldScene
  166. BIS_fnc_interpolate
  167. BIS_fnc_interpolateConstant
  168. BIS_fnc_interpolateVector
  169. BIS_fnc_interpolateVectorConstant
  170. BIS_fnc_inventoryExists
  171. BIS_fnc_inverseLerp
  172. BIS_fnc_isDebugConsoleAllowed
  173. BIS_fnc_isEqualVector
  174. BIS_fnc_key_compute
  175. BIS_fnc_key_computeOwnerCurve
  176. BIS_fnc_key_computeTime
  177. BIS_fnc_key_edenAreControlPointsLocked
  178. BIS_fnc_key_edenAttributesChanged
  179. BIS_fnc_key_edenConnectionChanged
  180. BIS_fnc_key_edenDragged
  181. BIS_fnc_key_edenIsSelected
  182. BIS_fnc_key_edenRegisteredToWorld
  183. BIS_fnc_key_edenUnregisteredFromWorld
  184. BIS_fnc_key_getArriveControlPoint
  185. BIS_fnc_key_getArriveTangent
  186. BIS_fnc_key_getArriveTangentWeight
  187. BIS_fnc_key_getConfigTime
  188. BIS_fnc_key_getFOV
  189. BIS_fnc_key_getInterpMode
  190. BIS_fnc_key_getLeaveControlPoint
  191. BIS_fnc_key_getLeaveTangent
  192. BIS_fnc_key_getLeaveTangentWeight
  193. BIS_fnc_key_getOwnerCurve
  194. BIS_fnc_key_getTime
  195. BIS_fnc_key_getValue
  196. BIS_fnc_key_isFloat
  197. BIS_fnc_key_isVector
  198. BIS_fnc_key_setArriveTangent
  199. BIS_fnc_key_setArriveTangentWeight
  200. BIS_fnc_key_setInterpMode
  201. BIS_fnc_key_setLeaveTangent
  202. BIS_fnc_key_setLeaveTangentWeight
  203. BIS_fnc_key_setTime
  204. BIS_fnc_key_setValue
  205. BIS_fnc_keyframeAnimation_deltaTime
  206. BIS_fnc_keyframeAnimation_init
  207. BIS_fnc_keyHold
  208. BIS_fnc_laptopInit
  209. BIS_fnc_laptopPlayVideo
  210. BIS_fnc_lerpVector
  211. BIS_fnc_lockedDoorNoHandleOpen
  212. BIS_fnc_lockedDoorOpen
  213. BIS_fnc_logFormatServer
  214. BIS_fnc_lookAtArray
  215. BIS_fnc_lookAtArrayEH
  216. BIS_fnc_mapAnimAdd
  217. BIS_fnc_mapAnimClear
  218. BIS_fnc_mapAnimDone
  219. BIS_fnc_missionSelector
  220. BIS_fnc_moduleCivilianPresence
  221. BIS_fnc_moduleCivilianPresenceSafeSpot
  222. BIS_fnc_moduleCivilianPresenceUnit
  223. BIS_fnc_moduleEditTerrainObject
  224. BIS_fnc_moduleGrenade
  225. BIS_fnc_moduleHideTerrainObjects
  226. BIS_fnc_moduleHvtInit
  227. BIS_fnc_moduleHvtObjective
  228. BIS_fnc_moduleHvtObjectives
  229. BIS_fnc_moduleHvtObjectivesInstance
  230. BIS_fnc_moduleSimulationManager_grab
  231. BIS_fnc_moduleSiteInit
  232. BIS_fnc_moduleSlingload
  233. BIS_fnc_moduleSpawnAI
  234. BIS_fnc_moduleSpawnAIOptions
  235. BIS_fnc_moduleSpawnAIPoint
  236. BIS_fnc_moduleSpawnAISectorTactic
  237. BIS_fnc_moduleSupportsInitProvider
  238. BIS_fnc_moduleSupportsInitProviderVirtual
  239. BIS_fnc_moduleSupportsInitRequester
  240. BIS_fnc_moduleTimeMultiplier
  241. BIS_fnc_moduleVanguardFob
  242. BIS_fnc_moduleVanguardObjective
  243. BIS_fnc_moduleVanguardScorePersistence
  244. BIS_fnc_moveMarker
  245. BIS_fnc_objectInventoryAnimatedClose
  246. BIS_fnc_objectInventoryAnimatedOpen
  247. BIS_fnc_paramTimeAcceleration
  248. BIS_fnc_pow
  249. BIS_fnc_pulsate
  250. BIS_fnc_quinticIn
  251. BIS_fnc_quinticInOut
  252. BIS_fnc_quinticInOutVector
  253. BIS_fnc_quinticInVector
  254. BIS_fnc_quinticOut
  255. BIS_fnc_quinticOutVector
  256. BIS_fnc_randomPosIntersection
  257. BIS_fnc_reenableRevive
  258. BIS_fnc_resizeMarker
  259. BIS_fnc_reviveAllowed
  260. BIS_fnc_reviveBleedOut
  261. BIS_fnc_reviveDamageReset
  262. BIS_fnc_reviveDebug
  263. BIS_fnc_reviveEhDammaged
  264. BIS_fnc_reviveEhHandleDamage
  265. BIS_fnc_reviveEhHandleHeal
  266. BIS_fnc_reviveEhKilled
  267. BIS_fnc_reviveEhRespawn
  268. BIS_fnc_reviveEnabled
  269. BIS_fnc_reviveGet3dIcons
  270. BIS_fnc_reviveGetActionIcon
  271. BIS_fnc_reviveIconControl
  272. BIS_fnc_reviveInit
  273. BIS_fnc_reviveIsValid
  274. BIS_fnc_reviveIsValidSecure
  275. BIS_fnc_reviveOnBeingRevived
  276. BIS_fnc_reviveOnForcingRespawn
  277. BIS_fnc_reviveOnState
  278. BIS_fnc_reviveOnStateJIP
  279. BIS_fnc_reviveSecureUnit
  280. BIS_fnc_richCurve_compute
  281. BIS_fnc_richCurve_computeCurveArcLength
  282. BIS_fnc_richCurve_computeKeys
  283. BIS_fnc_richCurve_computeOwnerTimeline
  284. BIS_fnc_richCurve_computeSimulatedObjects
  285. BIS_fnc_richCurve_edenAttributesChanged
  286. BIS_fnc_richCurve_edenBakeCurve3D
  287. BIS_fnc_richCurve_edenComputeNearestSegment
  288. BIS_fnc_richCurve_edenConnectionChanged
  289. BIS_fnc_richCurve_edenDragged
  290. BIS_fnc_richCurve_edenDrawControlPoints3D
  291. BIS_fnc_richCurve_edenDrawCurve3D
  292. BIS_fnc_richCurve_edenIsSelected
  293. BIS_fnc_richCurve_edenMarkStateDirty
  294. BIS_fnc_richCurve_edenTick
  295. BIS_fnc_richCurve_getCurveLength
  296. BIS_fnc_richCurve_getCurvePoints
  297. BIS_fnc_richCurve_getCurveValueFloat
  298. BIS_fnc_richCurve_getCurveValueVector
  299. BIS_fnc_richCurve_getFirstKey
  300. BIS_fnc_richCurve_getKeyFromIndex
  301. BIS_fnc_richCurve_getKeyIndex
  302. BIS_fnc_richCurve_getKeys
  303. BIS_fnc_richCurve_getKeysAtTime
  304. BIS_fnc_richCurve_getKeyTime
  305. BIS_fnc_richCurve_getLastKey
  306. BIS_fnc_richCurve_getLookAtPosition
  307. BIS_fnc_richCurve_getNextKey
  308. BIS_fnc_richCurve_getOrientationMode
  309. BIS_fnc_richCurve_getOwnerTimeline
  310. BIS_fnc_richCurve_getPreviousKey
  311. BIS_fnc_richCurve_getSimulatedObjects
  312. BIS_fnc_richCurve_getTimeRange
  313. BIS_fnc_richCurve_isTimeInSeconds
  314. BIS_fnc_richCurve_numKeys
  315. BIS_fnc_richCurve_reset
  316. BIS_fnc_richCurve_resetKeysEventState
  317. BIS_fnc_richCurve_setKeys
  318. BIS_fnc_richCurve_setOrientationMode
  319. BIS_fnc_rotateMarker
  320. BIS_fnc_scaleAndTranslate
  321. BIS_fnc_shakeMap
  322. BIS_fnc_shakeMapEH
  323. BIS_fnc_showMarker
  324. BIS_fnc_showMarkerArray
  325. BIS_fnc_simpleMoveMarker
  326. BIS_fnc_singleWingSlideDoorClose
  327. BIS_fnc_singleWingSlideDoorOpen
  328. BIS_fnc_slerp
  329. BIS_fnc_synchronizedObjectsQueue
  330. BIS_fnc_timeline_cleanup
  331. BIS_fnc_timeline_deleted
  332. BIS_fnc_timeline_edenAttributesChanged
  333. BIS_fnc_timeline_edenConnectionChanged
  334. BIS_fnc_timeline_edenDeleted
  335. BIS_fnc_timeline_edenDragged
  336. BIS_fnc_timeline_edenInit
  337. BIS_fnc_timeline_edenIsSelected
  338. BIS_fnc_timeline_finish
  339. BIS_fnc_timeline_getAlpha
  340. BIS_fnc_timeline_getCurrentTime
  341. BIS_fnc_timeline_getInterpMode
  342. BIS_fnc_timeline_getLength
  343. BIS_fnc_timeline_getPlayFromStart
  344. BIS_fnc_timeline_getPlayRate
  345. BIS_fnc_timeline_getPlayTime
  346. BIS_fnc_timeline_getPosition
  347. BIS_fnc_timeline_getSimulatedCurves
  348. BIS_fnc_timeline_getStopTime
  349. BIS_fnc_timeline_getTimeLeft
  350. BIS_fnc_timeline_init
  351. BIS_fnc_timeline_isFinished
  352. BIS_fnc_timeline_isLooping
  353. BIS_fnc_timeline_isPaused
  354. BIS_fnc_timeline_isPlaying
  355. BIS_fnc_timeline_isReverse
  356. BIS_fnc_timeline_play
  357. BIS_fnc_timeline_setInterpMode
  358. BIS_fnc_timeline_setLength
  359. BIS_fnc_timeline_setLoop
  360. BIS_fnc_timeline_setPause
  361. BIS_fnc_timeline_setPlayRate
  362. BIS_fnc_timeline_setPosition
  363. BIS_fnc_timeline_setReverse
  364. BIS_fnc_timeline_simulateCurves
  365. BIS_fnc_timeline_stop
  366. BIS_fnc_timeline_tick
  367. BIS_fnc_twoWingDoorNoHandleClose
  368. BIS_fnc_twoWingDoorNoHandleOpen
  369. BIS_fnc_twoWingDoorOneHandleClose
  370. BIS_fnc_twoWingDoorOneHandleOpen
  371. BIS_fnc_twoWingDoorTwoHandleClose
  372. BIS_fnc_twoWingDoorTwoHandleOpen
  373. BIS_fnc_twoWingSlideDoorClose
  374. BIS_fnc_twoWingSlideDoorOpen
  375. BIS_fnc_vectorDivide
  376. BIS_fnc_zoomLock
  377. BIS_fnc_zoomLockEH
  378. BIS_fnc_zoomOnArea
  379. BIS_fnc_zoomUnlock