magazines: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>_mags = magazines [[player]]</code> | |x1= <code>_mags = magazines [[player]]</code> | ||
| [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]] | |seealso= [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]] | ||
}} | }} | ||
Revision as of 23:51, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- magazines [vehicle, includeEmpty] Template:Since
- Parameters:
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- Return Value:
- Array
Examples
- Example 1:
_mags = magazines player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
- Posted on 25 November 2011
- Dr_Eyeball
- This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.