getAllHitPointsDamage: Difference between revisions

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m (Text replacement - " <dl class="command_description"> </dl>" to "")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p1= entity: [[Object]] - object to be queried
|p1= entity: [[Object]] - object to be queried


| [[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]
|r1=[[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]


|x1= <code>[[getAllHitPointsDamage]] [[player]];
|x1= <code>[[getAllHitPointsDamage]] [[player]];

Revision as of 20:45, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
entity: Object - object to be queried
Return Value:
Array - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]

Examples

Example 1:
getAllHitPointsDamage player; //[ //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], //["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], //[0,0,0,0,0,0,0,0,0,0,0,0] //]
Example 2:
getAllHitPointsDamage (vehicle player); //[ //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], //[0,0,0,0,0,0,0,0,0,0,0,0,0,0] //]

Additional Information

See also:
setHitPointDamagegetHitPointDamagesetHitIndexgetHitIndexsetHitgetHitsetDamagedamage

Notes

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