magazines: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofp | ||
|1.75 | |version1= 1.75 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
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|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
| Returns array of type names of all vehicle's magazines. | |descr= Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazine]] to get this information for a currently loaded magazine. | ||
When applied to a unit | |||
| '''magazines''' vehicle | | '''magazines''' vehicle | ||
|p1 = vehicle: [[Object]] - | |p1 = vehicle: [[Object]] - Unit or vehicle | ||
| [[Array]] | |r1= [[Array]] | ||
|s2= [[magazines]] [vehicle, includeEmpty] {{Since|arma3| | |s2= [[magazines]] [vehicle, includeEmpty] {{Since|arma3|2.00|y}} | ||
|p21= vehicle: [[Object]] - | |p21= vehicle: [[Object]] - Unit or vehicle | ||
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true|True]] to include empty magazines | ||
| r2=[[Array]] | |r2= [[Array]] | ||
|x1= <code>_mags = magazines [[player]]</code> | |x1= <code>_mags = [[magazines]] [[player]];</code> | ||
|seealso= [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]] | |seealso= [[currentMagazine]], [[magazinesTurret]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[ammo]], [[weapons]] | ||
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<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In | In {{GVI|ofp|1.96}}, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The [[ammo|ammo]] command can be used to check if a unit has any ammunition into it is last magazine. | ||
</dd> | </dd> | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Revision as of 11:09, 27 March 2021
Description
- Description:
- Returns array of type names of all vehicle's magazines. When applied to a unit, the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - Unit or vehicle
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazines [vehicle, includeEmpty] Template:Since
- Parameters:
- vehicle: Object - Unit or vehicle
- includeEmpty: Boolean - (Optional, default false) True to include empty magazines
- Return Value:
- Array
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In 1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
- Posted on 25 November 2011
- Dr_Eyeball
- This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory