allowDamage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>") |
Lou Montana (talk | contribs) |
||
Line 21: | Line 21: | ||
|descr= Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as [[setHit]], [[setHitIndex]], [[setHitPointDamage]] or [[setDamage]]. To check if damage is allowed at current locality, see [[isDamageAllowed]]. | |descr= Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as [[setHit]], [[setHitIndex]], [[setHitPointDamage]] or [[setDamage]]. To check if damage is allowed at current locality, see [[isDamageAllowed]]. | ||
|mp= {{Feature | important | The command has to be executed where the object is [[local]] and will be effective as long as the object does not change locality. | |mp= {{Feature | important | The command has to be executed where the object is [[Multiplayer Scripting#Locality|local]] and will be effective as long as the object does not change locality. | ||
If the object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} | If the object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} | ||
Revision as of 18:09, 21 June 2021
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as setHit, setHitIndex, setHitPointDamage or setDamage. To check if damage is allowed at current locality, see isDamageAllowed.
- Multiplayer:
- Alias:
- allowDammage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object allowDamage allow
- Parameters:
- object: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player allowDamage false;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 2, 2013
- AgentRev
-
_object allowDamage false;
has the same effect as_object addEventHandler ["HandleDamage", {0}];
except for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server.