selectWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "]]<dd class="note">" to "]]</dt> <dd class="note">") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Selects the given weapon. | |descr= Selects the given weapon. | ||
|s1= unitName | |s1= unitName [[selectWeapon]] muzzleName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
Line 57: | Line 57: | ||
Rather than simply using [[selectWeapon]] to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:<br> | Rather than simply using [[selectWeapon]] to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:<br> | ||
SelectWeapon.sqf | SelectWeapon.sqf | ||
< | <code>{{cc|Desc: select default weapon & handle multiple muzzles}} | ||
[[if]] ([[count]] [[weapons]] [[player]] > 0) [[then]] | |||
{ | |||
[[private]] ['_type', '_muzzles']; | |||
_type = (([[weapons]] [[player]]) select 0); | |||
{{cc|check for multiple muzzles (eg: GL)}} | |||
_muzzles = [[getArray]] ([[configFile]] >> "cfgWeapons" >> _type >> "muzzles"); | |||
[[if]] ([[count]] _muzzles > 1) [[then]] | |||
{ | |||
[[player]] [[selectWeapon]] (_muzzles [[select]] 0); | |||
} | |||
[[else]] | |||
{ | |||
[[player]] [[selectWeapon]] _type; | |||
}; | |||
}; | |||
</code> | |||
</ | </dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on 22 Mar, 2010</dd> | <dd class="notedate">Posted on 22 Mar, 2010</dd> | ||
<dt class="note"> | <dt class="note">[[User:MaestrO.fr|MaestrO.fr]]</dt> | ||
<dd class="note"> | |||
Can be used with [[primaryWeapon]] to select the primary weapon. | Can be used with [[primaryWeapon]] to select the primary weapon. | ||
An example with muzzle care (see Dr_EyeBall note) : | An example with muzzle care (see Dr_EyeBall note) : | ||
< | <code>[[if]] (([[primaryWeapon]] [[player]]) != "") [[then]] | ||
{ | |||
[[private]] ['_type', '_muzzles']; | |||
_type = [[primaryWeapon]] [[player]]; | |||
{{cc|check for multiple muzzles (eg: GL)}} | |||
_muzzles = [[getArray]] ([[configFile]] >> "cfgWeapons" >> _type >> "muzzles"); | |||
{{ | [[if]] ([[count]] _muzzles > 1) [[then]] | ||
{ | |||
[[player]] [[selectWeapon]] (_muzzles [[select]] 0); | |||
} | |||
[[else]] | |||
{ | |||
[[player]] [[selectWeapon]] _type; | |||
}; | |||
}; | |||
</code> | |||
</dd> | |||
</dl> | |||
Revision as of 19:01, 12 June 2021
Description
- Description:
- Selects the given weapon.
- Groups:
- Weapons
Syntax
- Syntax:
- unitName selectWeapon muzzleName
- Parameters:
- unitName: Object
- muzzleName: String - Name of the weapon or muzzle
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 selectWeapon "LAWLauncher";
- Example 2:
player selectWeapon "M203Muzzle";
Additional Information
- See also:
- fireforceWeaponFireprimaryWeaponhandgunWeaponsecondaryWeaponweaponsaction SwitchWeaponaction SwitchMagazine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 5 Aug, 2008
- Dr_Eyeball
-
Rather than simply using selectWeapon to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:
SelectWeapon.sqf// Desc: select default weapon & handle multiple muzzles if (count weapons player > 0) then { private ['_type', '_muzzles']; _type = ((weapons player) select 0); // check for multiple muzzles (eg: GL) _muzzles = getArray (configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };
- Posted on 22 Mar, 2010
- MaestrO.fr
-
Can be used with primaryWeapon to select the primary weapon.
An example with muzzle care (see Dr_EyeBall note) :
if ((primaryWeapon player) != "") then { private ['_type', '_muzzles']; _type = primaryWeapon player; // check for multiple muzzles (eg: GL) _muzzles = getArray (configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.27
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Scripting Commands: Global Effect