nearestLocations: Difference between revisions
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{{Feature | Informative | Although locations can be placed in 3D with [[setPosition]], [[nearestLocations]] search result is sorted in 2D.}} | {{Feature | Informative | Although locations can be placed in 3D with [[setPosition]], [[nearestLocations]] search result is sorted in 2D.}} | ||
| [[nearestLocations]] [position, [locationType1, locationType2, ...], radius, sortPosition] | |s1= [[nearestLocations]] [position, [locationType1, locationType2, ...], radius, sortPosition] | ||
|p1= position: [[Array]] - [[Position2D]], [[Position3D]] or [[Object]] | |p1= position: [[Array]] - [[Position2D]], [[Position3D]] or [[Object]] |
Revision as of 23:15, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Locations
Syntax
- Syntax:
- nearestLocations [position, [locationType1, locationType2, ...], radius, sortPosition]
- Parameters:
- position: Array - Position2D, Position3D or Object
- locationTypeX: String - location type name, e.g "NameCity"
- radius: Number - maximum distance from the given position that returned locations may be, in meters.
- sortPosition: Array - (Optional) Position2D, Position3D or Object - results will be sorted from the distance to given sortPosition (nearest to farthest still)
- Return Value:
- Array of locations
Examples
- Example 1:
_nearbyLocations = nearestLocations [position player, ["RockArea", "VegetationFir"], 100];
- Example 2:
- Find any of nearest locations:
private _allLocationTypes = []; "_allLocationTypes pushBack configName _x" configClasses (configFile >> "CfgLocationTypes"); { systemChat format [ "%1 (%2) - %3m", _x, text _x, position player distance _x ]; } forEach nearestLocations [player, _allLocationTypes, 500];
Additional Information
Notes
-
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