combatMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
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|gr1= Groups | |gr1= Groups | ||
| Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. | |descr= Returns the combat mode of the given AI [[Group | group]]. See [[setCombatMode]] for more information about combat modes. | ||
|s1= [[combatMode]] group | |s1= [[combatMode]] group | ||
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|p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used. | |p1= group: [[Group]] or [[Object]]. If the argument is unit [[Object]], unit's current group is used. | ||
| [[String]] - | |r1= [[String]] - one of: | ||
* "BLUE" | |||
* "GREEN" | |||
* "WHITE" | |||
* "YELLOW" | |||
* "RED" | |||
* "ERROR" | |||
|x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> | |x1= <code>[[if]] ([[combatMode]] _grp1 == "BLUE") [[then]] {_grp1 [[setCombatMode]] "GREEN"};</code> | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate"> | <dd class="notedate"> | ||
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, | In '''OFP v1.96''', combatMode return value does not change when unit's combat mode is set with radio commands, i.e troops under the player's command. | ||
</dl> | </dl> | ||
Revision as of 00:01, 13 June 2021
Description
- Description:
- Returns the combat mode of the given AI group. See setCombatMode for more information about combat modes.
- Groups:
- Groups
Syntax
- Syntax:
- combatMode group
- Parameters:
- group: Group or Object. If the argument is unit Object, unit's current group is used.
- Return Value:
- String - one of:
- "BLUE"
- "GREEN"
- "WHITE"
- "YELLOW"
- "RED"
- "ERROR"
Examples
- Example 1:
if (combatMode _grp1 == "BLUE") then {_grp1 setCombatMode "GREEN"};
Additional Information
- See also:
- Combat ModessetCombatModebehavioursetBehaviourskillsetSkillArma 3 AI SkillsetUnitCombatModeunitCombatModesetCombatBehaviourcombatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, i.e troops under the player's command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups