setPosASL: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma1 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma1 |version1= $1 |game2") |
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Revision as of 00:25, 14 June 2021
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array - format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];
- Example 2:
this setPosASL [position this select 0, position this select 1, 9]; // [ X, Y, Z]
Additional Information
- See also:
- ASLToATLATLToASLgetPosgetPosASLgetPosATLpositionsetPossetPosASL2setPosATLgetTerrainHeightASLsetPosWorldsetVehiclePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands