deleteGroupWhenEmpty: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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{{Feature | Informative | It might take up to a minute for the groups marked for auto-deletion when empty to get deleted when they become empty.}} | {{Feature | Informative | It might take up to a minute for the groups marked for auto-deletion when empty to get deleted when they become empty.}} | ||
|s1= | |s1= group [[deleteGroupWhenEmpty]] delete | ||
|p1= group: [[Group]] | |p1= group: [[Group]] |
Revision as of 22:03, 19 June 2021
Description
- Description:
- Marks given group for auto-deletion when group is empty. True will mark the group for auto-deletion, however false will only unmark the group that was marked previously. Other engine group auto-deletion mechanisms in place are not affected by this.
- Groups:
- Groups
Syntax
- Syntax:
- group deleteGroupWhenEmpty delete
- Parameters:
- group: Group
- delete: Boolean - true to mark for auto-deletion
- Return Value:
- Nothing
Examples
- Example 1:
_group deleteGroupWhenEmpty true;
Additional Information
- See also:
- deleteGroupisGroupDeletedWhenEmptycreateGroupgroupsetGroupIdgroupIDunitsgroupFromNetIdnetIdleaderselectLeaderjoincreateCentercreateUnitcreateVehicleSide
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 8, 2018 - 22:01 (UTC)
- Wyqer
-
It seems, that the argument has to be local (like for deleteGroup).
So if you run it on a server and the group isn't local to the server this wouldn't work:
_group deleteGroupWhenEmpty true;
But this would work:if (local _group) then { _group deleteGroupWhenEmpty true; } else { [_group, true] remoteExec ["deleteGroupWhenEmpty", groupOwner _group]; };