agents: Difference between revisions
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|descr= Return a list of agents in the current mission. | |descr= Return a list of agents in the current mission. | ||
|s1= | |s1= [[agents]] | ||
|r1= [[Array]] of [[Team Member|Team Members]] | |r1= [[Array]] of [[Team Member|Team Members]] |
Revision as of 15:33, 19 June 2021
Description
- Description:
- Return a list of agents in the current mission.
- Groups:
- TeamsObject Detection
Syntax
- Syntax:
- agents
- Return Value:
- Array of Team Members
Examples
Additional Information
- See also:
- agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 4, 2012 - 10:48 (GMT)
- Rocket
- Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
- Posted on August 1, 2013 - 21:55 (GMT)
- Killzone_Kid
- Alternatively, to get object from agent reference use agent command.
- Posted on May 26, 2020 - 14:10 (GMT)
- PierreMGI
- In debug console, pointing at an agent:
cursorObject // seems to refer to an agent (ex.: Agent 0xcbce41c0), but it is an object teamMember cursorObject // returns the same value Agent 0xcbce41c0, but now it is the agent cursorObject in agents // so, will return false (even if you can read the value Agent 0xcbce41c0 in the agents array) teamMember cursorObject in Agents // returns true. TeamMember allows to refer to the agent under the cursorObject agent teamMember cursorObject isEqualTo cursorObject // True, same object.